Play Ghostbusters Online

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Game Info

Cover art of Ghostbusters
Platform
NES
Genres
Action
Player Perspective
Top-down · Side view
Developers
Activision
Publishers
Tokuma Shoten · Activision
Release date
September 22, 1986

Summary

Ghostbusters drops you into an overhead view of mid‑town Manhattan where you monitor a blinking map for ghost alarms and wandering spirits. You plot a route, hop into the purchasable Ghostmobile and weave through traffic, snaring casual ghosts that cross your path. When you reach the haunted site the screen flips to a side view: two Busters fire proton beams, toss a trap, and you must herd the apparition onto it for a capture. Each successful catch nets cash that can be spent on new vehicles or upgrades for the Ghostmobile.

The NES version was cobbled together in a frantic six‑week sprint, repurposing David Crane’s unfinished "Car Wars" prototype. The tight deadline forced the team to swap guns and missiles for the franchise‑appropriate proton packs and to embed a simple resource‑allocation system where earnings buy better rides and gear. Art by Hilary Mills and a soundtrack built around Ray Parker Jr.’s iconic theme added a recognizable flavor, while last‑minute digitized lines from the film gave it a nostalgic punch.

Critics panned the NES graphics as so primitive they became hard to follow, and the ending differed from other ports, but the game still rode the movie’s hype wave. By 1989 it had moved over two million units, making it one of Activision’s biggest sellers and a benchmark for film‑licensed titles on home computers and consoles.

Storyline

Based on the 1984 film, Ghostbusters for the NES lets you run a fledgling paranormal‑investigation franchise in a suddenly haunted New York City. You start with a cash grant, buy a vehicle and gear such as proton packs and ghost traps, then navigate a city grid where flashing red squares mark active hauntings.

When you move onto a flashing block the view shifts to an overhead street scene; you drive to the site, vacuum stray spirits if your car is equipped, and then control two Ghostbusters to herd a Slimer ghost into a trap. Capturing Slimer nets money, while any failure raises the city’s PK (psychokinetic) level and can knock out one of your three team members. Periodically you must return to headquarters to empty traps and revive the downed members.

Throughout the game you also fend off free‑roaming ghosts trying to reach the Temple of Zuul; each that arrives spikes the PK meter. Occasionally they merge into the Stay Puft Marshmallow Man, whose defeat yields a bonus. If the PK level hits 9,999 before you’ve earned enough cash, the game ends; otherwise you must guide at least two Ghostbusters past Mr. Stay Puft to destroy the temple, earn a reward, and receive an account number for a New‑Game‑Plus continuation.

Edited by Maya Carter

Game Videos

Game Screenshots

  • Screenshot 1 of Ghostbusters
  • Screenshot 2 of Ghostbusters
  • Screenshot 3 of Ghostbusters
  • Screenshot 4 of Ghostbusters
  • Screenshot 5 of Ghostbusters

Multiplayer

Game modes
Single