
Play Flying Warriors Online
Game Info
- Platform
- NES
- Genres
- Action · Role-Playing
- Player Perspective
- Side view
- Developers
- Culture Brain
- Publishers
- Culture Brain
- Release date
- December 31, 1991
Summary
Flying Warriors drops you into a mist‑shrouded corner of ancient China where a young martial artist named Ryuhi trains under the wise master Juan. After Juan’s secret scrolls are stolen by the shadowy Tusk Soldiers, Ryuhi sets out on a quest that blends high‑flying action with a tournament‑style showdown, all while carrying the last volume of the Shingan‑no Sho as a reminder of his teacher’s teachings.
The game’s combat feels like a mash‑up of classic beat‑em‑ups and RPGs: you’ll blast fireballs and deliver kicks across side‑scrolling stages, duel opponents in one‑on‑one matches, and face timed‑mark challenges in martial‑arts tournaments where you must strike or defend specific spots on an enemy’s body. Boss encounters shift into command‑style battles, letting you choose attacks and magic.
What really sets Flying Warriors apart is the ability to transform into a costumed Flying Warrior form, unlocking magical powers that counter the Tusk Soldiers’ own spells. Switching between teammates adds a strategic layer, making each fight feel fresh and rewarding.
Storyline
A long time ago the demon Demonyx from the Dark Dimension tried to invade the Light Dimension, but the hero Dragonlord sealed him with the Mandara Talisman. Demonyx warned that he would return when a red evil star appeared.
When the red star rose, five shooting lights fell to Earth and a young kung‑fu student named Rick Stalker was drawn into the mystery. After rescuing a weeping angel’s robe, Rick discovers the Orb of Courage and is sent by his master Gen Lao‑Tsu to China to fulfill his destiny.
In the Shorin temple Rick battles three masters—Fusetsu, Ensetsu, and Rakan—earning the Mirror of Mercury, the Sword of Vijaya, and the knowledge to become a Flying Warrior who can wield sacred mirrors and arcane swords.
A black fog over GTG’s Peruvian lab forces Rick to enter a Hong Kong martial‑arts tournament. With a bracelet obtained from a stone dragon, he defeats a phantom, claims the Orb of Wisdom, and wins the tournament alongside Mary Lynn and Hayato Go, forming the investigation party.
Flying above Peru, Rick places the Sword of Vijaya on his companions’ heads, turning them into Flying Warriors. They meet survivor Greg Cummings, learn that the revived demon Narga guards the lab, and discover they need the Sword of Kan and the Mirror of Venus. After rescuing the cursed thief Maradora, Rick obtains the Sword of Kan.
A stone tablet reveals the Mirror of Venus; using the Sword of Kan’s Fire Tornado, the team defeats Narga and enters the GTG laboratory, where they are forced into a second tournament by the villain Dargon.
The Shadow Cult in New York’s Chinatown introduces Jimmy Cutler Jr., the fifth Flying Warrior. After locating a portal in an abandoned subway, the five warriors collect the Orbs of Courage, Wisdom, Justice, Love and the five dragma of the Mandara Talisman, combine their powers to become Dragonlord, and seal Demonyx once more before returning to New York.
Edited by Maya Carter
Multiplayer
- Game modes
- Single
External Links
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