
Play Flying Warriors Online
Game Info
- Platform
- NES
- Genres
- Action · Role-Playing
- Player Perspective
- Side view
- Developers
- Culture Brain
- Publishers
- Culture Brain
- Release date
- December 31, 1991
Summary
Flying Warriors drops you into a mistâshrouded corner of ancient China where a young martial artist named Ryuhi trains under the wise master Juan. After Juanâs secret scrolls are stolen by the shadowy Tusk Soldiers, Ryuhi sets out on a quest that blends highâflying action with a tournamentâstyle showdown, all while carrying the last volume of the Shinganâno Sho as a reminder of his teacherâs teachings.
The gameâs combat feels like a mashâup of classic beatâemâups and RPGs: youâll blast fireballs and deliver kicks across sideâscrolling stages, duel opponents in oneâonâone matches, and face timedâmark challenges in martialâarts tournaments where you must strike or defend specific spots on an enemyâs body. Boss encounters shift into commandâstyle battles, letting you choose attacks and magic.
What really sets Flying Warriors apart is the ability to transform into a costumed Flying Warrior form, unlocking magical powers that counter the Tusk Soldiersâ own spells. Switching between teammates adds a strategic layer, making each fight feel fresh and rewarding.
Storyline
A long time ago the demon Demonyx from the Dark Dimension tried to invade the Light Dimension, but the hero Dragonlord sealed him with the Mandara Talisman. Demonyx warned that he would return when a red evil star appeared.
When the red star rose, five shooting lights fell to Earth and a young kungâfu student named Rick Stalker was drawn into the mystery. After rescuing a weeping angelâs robe, Rick discovers the Orb of Courage and is sent by his master Gen LaoâTsu to China to fulfill his destiny.
In the Shorin temple Rick battles three mastersâFusetsu, Ensetsu, and Rakanâearning the Mirror of Mercury, the Sword of Vijaya, and the knowledge to become a Flying Warrior who can wield sacred mirrors and arcane swords.
A black fog over GTGâs Peruvian lab forces Rick to enter a Hong Kong martialâarts tournament. With a bracelet obtained from a stone dragon, he defeats a phantom, claims the Orb of Wisdom, and wins the tournament alongside Mary Lynn and Hayato Go, forming the investigation party.
Flying above Peru, Rick places the Sword of Vijaya on his companionsâ heads, turning them into Flying Warriors. They meet survivor Greg Cummings, learn that the revived demon Narga guards the lab, and discover they need the Sword of Kan and the Mirror of Venus. After rescuing the cursed thief Maradora, Rick obtains the Sword of Kan.
A stone tablet reveals the Mirror of Venus; using the Sword of Kanâs Fire Tornado, the team defeats Narga and enters the GTG laboratory, where they are forced into a second tournament by the villain Dargon.
The Shadow Cult in New Yorkâs Chinatown introduces Jimmy CutlerâŻJr., the fifth Flying Warrior. After locating a portal in an abandoned subway, the five warriors collect the Orbs of Courage, Wisdom, Justice, Love and the five dragma of the Mandara Talisman, combine their powers to become Dragonlord, and seal Demonyx once more before returning to New York.
Edited by Maya Carter
Multiplayer
- Game modes
- Single

















