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Game Info

Cover art of Final Fantasy III

4.5 / 5

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Platform
NES
Genres
Role-Playing
Developers
Squaresoft
Publishers
Squaresoft
Release date
April 27, 1990

Summary

Final Fantasy III (often called FFIII) feels like a love letter to experimentation on the original Famicom. The game’s hallmark is its job system, which lets you swap the default Onion Knight for warriors, monks, black and white mages, ninjas, dragoons, summoners and more, each unlocking unique actions like the Dragoon’s Jump or the Summoner’s powerful summons. Capacity points earned after battles let you switch jobs anywhere outside combat, turning the party into a constantly evolving toolbox that kept me tweaking strategies for hours.

Behind the scenes, the team wrestled with the console’s 512 KB cartridge limit, a size that made FFIII one of the largest Famicom titles. Director Hironobu Sakaguchi pushed for the “Crystal” job concept to give players freedom, while programmer Nasir Gebelli faced a data‑management nightmare. Artist Koichi Ishii designed the jobs, Yoshitaka Amano supplied colorful monster concepts, and Kazuko Shibuya translated those into the system’s modest sprite palette, even reshaping the Cloud of Darkness to fit the battle arena. The airship Invincible alone consumed sixteen sprite blocks, a testament to the ambition of the project.

Nobuo Uematsu’s soundtrack also broke new ground, introducing the series‑defining Prelude and Main Theme and experimenting with eerie minor‑chord dungeon motifs. Using the PSG chip’s quirks, he crafted the echo‑laden “Eternal Wind” and a battle theme that even borrowed a bug‑triggered sound for its opening drum roll. All these elements combined to make Final Fantasy III a technically daring, creatively rich experience that still feels fresh for anyone who loves deep, customizable RPG combat.

Storyline

Final Fantasy III (often called FFIII) takes place in an unnamed fantasy world guarded by four elemental crystals. A millennium ago an ancient floating‑continent civilization abused the power of light, upsetting the balance of light and darkness and summoning the Cloud of Darkness. Two legendary groups – the Warriors of Light and the Warriors of Darkness – halted that disaster, but the ancient civilization was destroyed and the crystals were left weakened.

In the present, darkness spreads again, spawning monsters and threatening the world’s equilibrium. The story opens on the Floating Continent, where an earthquake reveals a hidden cavern in Altar Cave near the village of Ur. Four orphaned youths from Ur are tested by the dying Wind Crystal, receive its last blessing and are named the Warriors of Light, beginning their journey as the default "Onion Knight" before learning to switch jobs.

The Warriors soon meet Princess Sara, who needs help pacifying a rogue djinn, the last survivor Desch of the ancient civilization, the elderly engineer Cid who provides the airship Invincible, and Alus, prince of the surface kingdom Saronia. They also encounter Doga and Unei, students of the ancient Magus Noah, and learn that Xande, another of Noah’s pupils, is flooding the world with darkness to achieve immortality.

Guided by the Fire, Water and Earth Crystals, the party battles Xande’s servants, gains the Invincible, and travels beyond the Floating Continent to a flooded surface world. After helping Alus reclaim his kingdom and receiving the Earth Crystal’s blessing, they storm Xande’s stronghold, the Crystal Tower, and defeat him, only to trigger the Cloud of Darkness.

The Cloud absorbs Xande and kills the Warriors, but Doga and Unei sacrifice themselves to revive them. The revived heroes enter the realm of darkness, ally with the original Warriors of Darkness, and together sacrifice themselves to weaken the Cloud. With the Cloud driven back, the crystals are restored, balance returns, and the Warriors of Light resume their ordinary lives.

Edited by Maya Carter

Game Screenshots

  • Screenshot 1 of Final Fantasy III

Multiplayer

Game modes
Single