Play Final Fantasy II Online

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Game Info

Cover art of Final Fantasy II

4.7 / 5

6 votes

Platform
NES
Genres
Role-Playing
Developers
Squaresoft
Publishers
Squaresoft
Release date
December 17, 1988

Summary

Final Fantasy II (often called FF2) threw out the traditional level‑up mechanic and let characters grow simply by using what they already had. Swing a sword a lot and your strength and accuracy rise; cast spells repeatedly and your magic power and MP expand. This usage‑based system was meant to mirror the story’s focus on personal struggle, but it also led to quirky exploits where players could farm stats by having party members attack each other. The game introduced a "Word Memory" feature that lets you memorize key phrases from NPCs and repeat them later to unlock new dialogue or actions, adding a subtle puzzle element to the overworld. Battle screens now show both characters and monsters together, with a new back‑row that protects those placed there from most physical attacks but leaves them vulnerable to bows and magic. You can also fight with fewer than four party members, a flexibility the original didn’t allow. FF2 gave us the first chocobo—a speedy, invulnerable mount that quickly became the series’ mascot—and the recurring engineer Cid, who was modeled after a Yoda‑like wise figure. Both have appeared in almost every mainline title since, cementing their status as franchise staples. Development was handled by a tight ten‑person Square team led by Hironobu Sakaguchi, with Akitoshi Kawazu shaping the combat system and Yoshitaka Amano providing the iconic artwork. Composer Nobuo Uematsu worked within the Famicom’s three‑note channel limit, turning constraints into memorable melodies, including the now‑classic Chocobo theme. An English NES prototype was produced but abandoned due to memory limits and the shift to the Super Nintendo era. Critics praised the ambitious scenario and innovative mechanics, awarding it high scores in contemporary Japanese magazines and later calling its stat system an "innovation"—even if it proved messy in practice. Elements like Cid, the chocobo, and the Word Memory system have endured, influencing countless later Final Fantasy games and solidifying FF2’s place as a bold, if imperfect, milestone in RPG history.

Storyline

Final Fantasy II takes place in a fantasy world where the Palamecian Empire is aggressively expanding, conquering neighbours such as Kashuan and the dragoon homeland of Deist. A rebellion forms in the kingdom of Fynn, but the Empire’s assault destroys Fynn Castle and the surrounding town, sparking the adventure. The story follows four young heroes—Firion, his friend Maria, the wolf‑raised Guy, and Maria’s brother Leon—who are left for dead after an Imperial ambush.

The trio is rescued by Princess Hilda, leader of the rebel forces based in Altair. Though Hilda initially refuses them because they are inexperienced, she later allows them to join after they report the betrayal of former noble Borghen, now an Imperial general. Their first mission sends them north to retrieve mythril from the occupied village of Salamand, where they free villagers, defeat Borghen, and claim the precious metal.

Next, the party is dispatched to the city of Bafsk to stop the construction of the Imperial airship Dreadnought. They acquire the Sunfire, a weapon capable of destroying the ship, but arrive just as the Dreadnought lifts off with Hilda aboard. When the airship lands to resupply, the heroes rescue Hilda and blow up the Dreadnought’s engine, confronting a dark knight later revealed to be Leon.

The king of Fynn then tasks them with finding the last surviving dragoons of Deist. They discover only a mother and her wyvern‑egg, learn that most dragoons were killed by Imperial poison, and place the egg in a cavern. Returning to Altair, they expose a lamia impostor posing as Hilda, slay it, and free the real princess, reclaiming Fynn.

A cyclone summoned by the Emperor devastates the region, prompting the heroes to ride the newly‑born wyvern to a castle within the storm. There they defeat the Emperor, only for Leon—now ruling the Empire—to betray them. The final battle moves to Pandaemonium, the capital of Hell, where Ricard Highwind sacrifices himself and the party seals the Emperor away. In the aftermath Leon departs, but Firion promises he will always be welcome should he return.

Edited by Maya Carter

Game Screenshots

  • Screenshot 1 of Final Fantasy II

Multiplayer

Game modes
Single