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Cover art of Dragon Warrior III

3.9 / 5

7 votes

Platform
NES
Genres
Role-Playing
Player Perspective
Top-down
Developers
Chunsoft ¡ Bird Studio ¡ Armor Project
Publishers
Enix Corporation
Release date
February 10, 1988

Summary

Dragon Warrior III drops you into a top‑down world where you wander towns, caves, castles and the open overworld while random monster encounters keep the combat fresh. The day‑night cycle isn’t just cosmetic – shops close after dark, certain items and quests only appear at specific times, and the arena lets you wager on monster battles for extra gold. You start solo, but the local tavern quickly becomes a recruitment hub where you can hire up to three companions from six base classes: Soldier, Fighter, Merchant, Goof‑Off, Pilgrim and Wizard. Once a character hits level 20 they can visit the Temple of Dhama to change class, losing half their stats and resetting to level 1 but keeping all learned abilities, which lets you craft hybrids like a spell‑casting Soldier. The game also streamlines inventory with a bag, quick‑sort commands and a “Full HP” shortcut, making gear management as smooth as the turn‑based battles themselves.

Storyline

Dragon Warrior III opens in the castle town of Aliahan, a medieval‑style hub where knights and magicians mingle. On the hero’s sixteenth birthday—who can be chosen as male or female, the child of the legendary Ortega—the king tasks them with ending the menace of the archfiend Baramos, who once threatened the world and was thought to have perished in a volcano.

The party can recruit up to three companions and travels across a world that mirrors real‑world cultures: Romaly evokes Rome, Portoga recalls Portugal, Assaram hints at Iraq, Jipang represents Japan, and a New Town reflects the American Revolution. Along the way the hero gathers the last two of three magical keys, trades Black Pepper for a ship at Portoga, and secures the Final Key and six mystical orbs that revive the celestial bird Ramia, granting passage to Baramos’s mountain‑surrounded castle.

After defeating Baramos, the true mastermind Zoma opens a portal to the Dark World—revealed to be Alefgard, the setting of the original games. There the hero collects classic artifacts such as the Sun Stone and Rain Staff, rescues the stone‑bound sage Rubiss, and obtains the Sacred Amulet, which together form the Rainbow Bridge to Zoma’s stronghold.

In the final showdown the hero, now bearing the title Erdrick (Loto in Japan), defeats Zoma with the Dragon Queen’s Ball of Light, frees Alefgard, and vanishes, leaving their sword and armor to be passed down through generations.

Edited by Maya Carter

Game Videos

Game Screenshots

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Multiplayer

Game modes
Single

Alternative Titles

  • ドラクエIII Short
  • Dragon Warrior III: The Seeds of Salvation Alternative
  • Dragon Quest III: The Seeds of Salvation Alternative
  • ドラゴンクエストIII Alternative
  • Dragon Warrior III: Soshite Densetsu e... Alternative