
Dragon Warrior III (1988). Play online
Game Info
- Platform
- NES
- Genres
- Role-Playing
- Player Perspective
- Top-down
- Developer Companies
- Chunsoft · Bird Studio · Armor Project
- Publishers
- Enix Corporation
- Release date
- 10 February 1988
- Languages
- 🇬🇧 🇺🇸 English · 🇯🇵 Japanese
Summary
When I first booted up Dragon Warrior III on my NES, the top‑down world immediately felt bigger than its predecessors. You wander from bustling towns to dank caves while random monster encounters pop up, and the day‑to‑night shift subtly changes which shops are open and which quests appear.
The hero starts alone but can head to the tavern early on to hire up to three companions from a roster of six basic classes—soldier, fighter, merchant, goof‑off, pilgrim and wizard. After hitting level 20 each hireling can be sent to the temple of Dhama to switch jobs, even into the coveted sage class, and although they lose all experience and half their stats they keep every spell they learned, letting you craft spell‑casting warriors or tank‑like mages.
Utility tools make grinding feel smoother: a bag replaces the old bank, “Tidy Item” and “Tidy Bag” commands sort your inventory in a snap, and the Full HP shortcut auto‑casts heals. The game even tosses in an arena where you can wager on monster duels for extra gold, and the shift to save slots means no more memorizing password strings. All these tweaks give Dragon Warrior III a surprisingly deep, open‑world RPG experience for its era.
Storyline
The adventure begins in the castle town of Aliahan, where the Hero—son or daughter of the legendary Ortega—receives a summons on their sixteenth birthday. The King tasks the Hero with ending the threat of the arch‑fiend Baramos, and the player can choose a male or female protagonist with only minor gameplay differences.
The Hero recruits up to three companions and journeys through caves, ruins, and castles that echo real‑world cultures: Romaly (Rome), Portoga (Portugal), Assaram (near present‑day Iraq), Jipang (Japan) and a revolutionary New Town in North America. After rescuing two townsfolk in Baharata, stealing Romaly’s crown, and trading Black Pepper for a ship at Portoga, the party secures the Final Key and six mystical orbs to revive the bird Ramia, which carries them to Baramos’ mountain fortress.
Defeating Baramos triggers Zoma’s appearance; he opens a portal to the Dark World—Alefgard—from the original Dragon Quest. The Hero gathers the Sun Stone, Rain Staff, rescues the sage Rubiss, and obtains the Sacred Amulet to forge the Rainbow Bridge. With the Ball of Light from the Dragon Queen, the Hero vanquishes the revived Baramos forms and finally Zoma, earning the title Erdrick before disappearing, leaving their sword and armor for future generations.
Edited by Maya Carter
Alternative Titles
- ドラクエIII Short
- Dragon Warrior III: The Seeds of Salvation Alternative
- Dragon Quest III: The Seeds of Salvation Alternative
- ドラゴンクエストIII Alternative
- Dragon Warrior III: Soshite Densetsu e... Alternative










