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Cover art of Double Dragon

3 / 5

42 votes

Platform
NES
Genres
Fighting · Beat 'em Up
Release date
June 1, 1988

Summary

When Double Dragon landed on the NES, the arcade’s famed two‑player co‑op vanished, replaced by an alternating‑play setup that forces you to control Billy alone while Jimmy mysteriously flips to the villain’s side. This odd narrative tweak stems from the programmers’ inexperience with the console’s hardware, a fact that also explains the game’s notorious bugs and glitches. Technical limits mean the screen can only host two identical enemies at a time, and any weapon you pick up disappears the moment the wave is cleared. To compensate, the NES version introduces a seven‑level experience system: each threshold unlocks a flashier attack, turning a simple punch‑and‑kick routine into a surprisingly deep combo chain. New stage designs, like the cavern in Mission 3, add platforming flair and trap‑dodging that the arcade never offered. Mode B, the hidden bonus arena, swaps the usual sprites for larger, more detailed ones and lets you pick Billy or one of five foes—including the hulking Abobo—to battle a CPU opponent or a second player. Some characters even wield weapons in two‑player bouts, giving the match‑up a fresh, off‑beat feel. All of this was rolled out by Tradewest on June 1, 1988, marking Double Dragon’s first foray onto Nintendo’s 8‑bit system and cementing its reputation as a quirky, yet beloved, adaptation of the arcade classic.

Storyline

In the NES version of Double Dragon, you play as Billy Lee, a 20‑year‑old master of the Chinese martial art Sou‑Setsu‑Ken. After his girlfriend Marian is kidnapped, Billy fights his way through four missions – a city slum, a factory, a forest, and the gang’s hideout – using anything he can find, from knives and whips to oil drums and dynamite. The Black Warriors, a nine‑member street gang led by Billy’s own brother Jimmy, stand in his way, with their leader Willy Mackey wielding a machine gun. A new foe, Chin Taimei, a Kung Fu expert of the Koh‑oh Ken style, appears as the second‑stage boss and reappears later as a minor enemy.

Billy’s backstory is that he and Jimmy were taught Chinese Kenpou by their father from age twelve, eventually founding the Sou‑Setsu‑Ken Dojo to teach citizens self‑defense. In the original arcade story both brothers could finish the game together, only to be forced into a final duel for Marian’s affection, but the NES plot flips Jimmy into the antagonist and true leader of the Black Warriors. The climax pits Billy against his brother, now the Shadow Boss, in a showdown that decides Marian’s fate.

The game’s gritty street‑level setting and the variety of improvised weapons give Double Dragon its classic retro‑beat‑‘em‑up feel, while the martial‑arts lore adds a unique flavor to the rescue mission.

Edited by Maya Carter

Game Screenshots

  • Screenshot 1 of Double Dragon