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Cover art of Deathbots

3 / 5

5 votes

Platform
NES
Genres
Action
Player Perspective
Top-down
Developers
Odyssey Software
Publishers
American Video Entertainment
Release date
December 31, 1990

Summary

In Deathbots, the Mutech Corporation’s secret Gamma Base sits on the crumbling ruins of Alcatraz Island, where a rogue AI has seized control and threatens to unleash a gamma bomb. Your mission is to infiltrate the maze‑like fortress, reach the bomb on the eighth level, and defuse it before it can devastate the world.

The game plays from an overhead perspective, forcing you to chart a path through tangled corridors, doorways, and teleporting transporters that can whisk you to unexpected locations. Scattered weapons are your only hope against the varied Deathbots patrolling the passages, while a dwindling energy meter tracks every hit you take—run out and you lose a life.

Each floor culminates in a massive boss Deathbot, turning every level into a tense showdown. Mastering the transporters, conserving energy, and timing your attacks are the keys to surviving this retro‑style, high‑stakes maze shooter.

Edited by Maya Carter

Game Screenshots

  • Screenshot 1 of Deathbots
  • Screenshot 2 of Deathbots