
Play Commando Online
Game Info
- Platform
- NES
- Genres
- Action · Shoot 'em Up · Shooter
- Player Perspective
- Third person · Top-down
- Developers
- Capcom
- Publishers
- Capcom
- Release date
- September 27, 1986
Summary
The NES version of Commando drops you into a relentless run‑and‑gun sprint where an assault rifle fires in eight directions with endless ammo, while a scarce supply of hand‑thrown grenades can clear obstacles or wipe out clusters of enemies. Hidden underground shelters pepper the stages, reachable only by detonating a grenade, and inside you’ll find prisoners to rescue for that extra point boost. The cartridge sprinkles in three power‑ups—a rapid‑fire machine gun, an unlimited‑grenade mode, and a pair of “glasses” that reveal every secret bunker—but each disappears the moment you lose a life.
Level design is a clever loop: four distinct layouts repeat to form sixteen stages, and the game cycles through them up to 140 levels (35 full loops) before it finally ends, rewarding extra lives at 10,000 points and then every 50,000 up to 960,000. The arcade’s eight unique stages are compressed into this tighter NES format, yet the nonstop action feels just as intense.
Tokuro Fujiwara, who was also steering Ghosts ’n Goblins, oversaw the port, and Capcom’s effort sold over 1.14 million copies worldwide. Critics lauded the title, handing it Best Coin‑Op Game of the Year and Best Arcade‑Style Game at the 1986 Golden Joystick Awards, while players praised its unbroken pacing.
Beyond the numbers, Commando helped cement the run‑and‑gun genre, inspiring imitators like Ikari Warriors and Green Beret and paving the way for its own sequel, Mercs, in 1989. Its Japanese moniker, Senjō no Ōkami, still echoes in retro circles as a benchmark of 1980s arcade brilliance.
Storyline
In the NES classic Commando, you play as Super Joe, a lone soldier dropped into a dense jungle by a helicopter. From the moment he lands, he must carve a path through waves of enemy troops.
Along the way Joe can rescue prisoners of war who appear on transport trucks moving across the screen. Each level ends with a showdown at a gate or fortress where a cowardly officer orders his men out and then flees; shooting the officer in the back rewards extra points.
Edited by Maya Carter





