Play Castlevania III - Dracula's Curse Online

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Cover art of Castlevania III - Dracula's Curse

4.1 / 5

46 votes

Platform
NES
Genres
Action Ā· Platformer Ā· Adventure
Developers
Konami
Publishers
Konami
Release date
September 19, 1990

Summary

Castlevania III: Dracula's Curse feels like a secret‑passage in the series, dropping us back centuries before the original hunt. The game’s non‑linear design lets Trevor pick one of three spirits—Grant DaNasty the ghost pirate, Sypha the mystic warlord, or Alucard, Dracula’s own son—each with its own weaponry like the Battle Axe, Invisibility Potion, or Mystic Whip. After the opening stage you’re faced with a fork: an upper route that sweeps across a lake to the castle’s front gate, or a lower path that tunnels through caverns and climbs a cliff, both converging in the grand hall before the final showdown.

The sixteen‑stage world is broken into blocks, with an optional second stage that lets you recruit a partner before the main branches diverge. Hidden player‑name cheats such as ā€œHELP MEā€ grant ten lives, start you with any spirit, or unlock a tougher second quest. The Japanese version’s VRC6 chip adds extra pulse‑wave and saw‑wave channels, while Western releases rely on MMC5, reshaping the iconic soundtrack for the standard five‑channel NES.

Since its 1990 debut, the title has resurfaced on every Nintendo virtual platform and landed in the Castlevania Anniversary Collection, even getting a bonus Famicom version for western fans. The North American box art, painted by Tom Dubois, channels Ray Harryhausen’s cinematic flair, giving the game a timeless, monster‑movie vibe.

Storyline

Set in 1476, Castlevania III – Dracula's Curse puts players in the shoes of Trevor Belmont, an ancestor of Simon Belmont and the origin of the Belmont warlord line. Count Dracula has unleashed an army of monsters across Europe, and the exiled Belmont family is called back from Wallachia to stop him. Trevor can recruit one of three allies: Sypha Belnades, a young sorceress whose weak physical attacks are offset by powerful elemental spells; Grant Danasty, a pirate who can cling to walls and reverse direction mid‑jump; or Alucard, Dracula’s dhampir son who hurls fireballs and can transform into a bat. Changing companions requires abandoning the current one, and the game’s ending varies depending on which ally—if any—is at Trevor’s side when he finally confronts the young‑at‑heart Dracula, who still needs more than a stake to be defeated.

Edited by Maya Carter

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  • Screenshot 1 of Castlevania III - Dracula's Curse

Multiplayer

Game modes
Single