
Play Bionic Commando Online
Game Info
- Platform
- NES
- Genres
- Action · Platformer
- Player Perspective
- Side view
- Developers
- Capcom
- Publishers
- Playtronic · Capcom
- Release date
- December 1, 1988
Summary
Bionic Commando feels like a puzzle wrapped in an actionâshooter, thanks to its signature bionic arm. Instead of jumping, I swing, pull, and even yank enemies toward me, using the armâs three angles to reach platforms and grapple over gaps. The gameâs world is split between an overworld map where a helicopter hops between Areasâdodging moving enemy vehiclesâor dives into a topâdown shooter segment that feels like a nod to Capcomâs Commando, and sideâscrolling stages where I must locate Communications Rooms and defeat a boss guarding the Computer Core.
The international release stripped away overt Nazi imagery, swapping the original empireâs swastika for an eagle emblem and renaming the villainous leader Killt and the final antagonist MasterâD, though the gruesome ending with a exploding face remains. Junko Tamiyaâs soundtrack, credited as Gondamin, blends arcadeâera themes with new tracks, giving each area its own mood.
Critics have long praised the gameâs originality: it landed on Nintendo Powerâs cover, earned spots on several âbestâofâ lists, and even inspired a novel that reimagined the heroâs backstory while keeping the core mechanics that make the title so memorable.
Storyline
Bionic Commando follows the lateâ1980s clash between the Federation and the Empire. The Empireâs leader, Generalissimo Killt, revives the secret "Albatros" laser project originally started by the Badds, a predecessor often referred to as the Nazis. When the Federation learns of the plot, they first send SuperâŻJoe, the hero of Capcomâs Commando, but he is captured and a second operative, Ladd of the Double Force Battalion, is dispatched to rescue him and uncover the projectâs true purpose.
Laddâs mission begins in AreaâŻ1, where he uses wired guns and intercepted communications to track SuperâŻJoeâs whereabouts. After a series of infiltrations, Ladd rescues Joe from a POW camp and learns that the Albatros is a powerful laser cannon that Killt hopes to finish without its original mastermind, MasterâD (a Hitler analogue). The duo breaks the baseâs power system, confronts Killt, and inadvertently triggers MasterâDâs resurrection, which kills Killt. MasterâD then declares he will use the Federation to dominate the world.
Ladd destroys the Albatros, receives a bazooka from a dying comrade, and blasts MasterâDâs escape chopper, shouting, "Your numberâs up! Monster!" He rescues SuperâŻJoe, escapes the collapsing base, and returns to a Federation celebration of their hardâwon victory.
Edited by Maya Carter
Multiplayer
- Game modes
- Single







