
Play Bill & Ted's Excellent Video Game Adventure Online
Game Info
- Platform
- NES
- Genres
- Action · Adventure
- Player Perspective
- Side view
- Developers
- Rocket Science Games
- Publishers
- LJN
- Release date
- August 1, 1991
Summary
Bill & Ted's Excellent Video Game Adventure lets you hop into the shoes of either Bill or Ted as they chase down misplaced historical figures across wildly different eras. Each level feels like a quirky time‑travel scavenger hunt – you’ll wander through medieval castles, modern suburbs, and ancient ruins, chatting with locals for clues and tossing out inventory items that can distract, satisfy, or even make a villager vanish.
The game’s soundtrack is a nostalgic nod to the periods you visit: a brief rendition of “Scarborough Fair” drifts through the medieval world, “Won’t You Come Home Bill Bailey” plays in the modern stage, and a short, non‑looping excerpt of Deep Purple’s “Smoke on the Water” underscores the ancient setting. These musical Easter eggs add a surprisingly charming layer to the otherwise pixel‑heavy adventure.
Critics were split. Nintendo Power gave it a respectable 3.5/5, noting fans would enjoy the faithful character moments, while others slammed the tedious item hunting and uneven humor, with scores ranging from a 1/5 at Flying Omelette to an F from 1UP.com. In the end, the title remains a curious relic for anyone who loves a good, if imperfect, retro time‑travel romp.
Storyline
The story begins when Rufus summons Bill S. Preston Esq. and Ted "Theodore" Logan for a mission. They arrive at different times—Ted first, then Bill. Rufus explains that time‑space rebels have stolen historical figures and stranded them across eras. The duo must travel, retrieve each figure and return them to the proper timeline before history unravels. Failure means they’ll miss the concert that launches the Wyld Stallyns music career.
Rufus can only loan them a pay‑phone‑booth as their time‑travel device, so he tells the boys to work separately. Bill is briefed first; he is instructed to leave helpful items for Ted in each period he visits, then begin his own hunt. After Bill secures a figure, Ted will reciprocate by leaving clues for Bill’s search. The clock is ticking, and the fate of the future rests on their quirky teamwork.
Edited by Maya Carter
Multiplayer
- Game modes
- Single
External Links
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