
Play Batman Online
Game Info
- Platform
- NES
- Genres
- Action · Platformer · Fighting
- Developers
- SUNSOFT
- Publishers
- Sun Corporation of America
- Release date
- February 1, 1990
Summary
Batman: The Video Game stands out on the NES thanks to a handful of mechanics that felt fresh for its era. Sunsoft gave the Caped Crusader a wall‑jump ability that echoes Ninja Gaiden’s vertical movement, and he can fire three distinct projectile weapons – a batarang, a bat‑disk and a bat‑poon – each powered by collectible pellet cartridges. The development team even visited Tim Burton’s London set before the film wrapped, securing a $1 million license that let them capture the movie’s dark aesthetic while still adding original touches like the wall‑scaling action.
Early prototypes were markedly different: a 1‑UP icon floated on screen, cutscenes were rewritten, and the final showdown originally featured Firebug instead of the Joker. By the time the cartridge hit shelves, the Joker appeared in the ending, and the visual and dialogue tweaks aligned the game more closely with the film’s tone. Critics praised the atmospheric graphics, gothic cutscenes, and the frantic, yet responsive, controls, though some noted the steep learning curve and the clunky weapon‑switching system.
Despite its difficulty, the title earned a "Best Movie to Game" nod from Electronic Gaming Monthly and has been repeatedly listed among the NES’s finest – IGN placed it at #33 in its Top 100, Digital Trends and Destructoid highlighted its lasting appeal, and Hardcore Gaming 101 calls it Sunsoft’s best Batman effort. With roughly 78 000 copies sold in Japan, the game’s legacy endures as a benchmark for superhero platformers on the 8‑bit console.
Storyline
Though the NES title "Batman" is officially linked to the 1989 live‑action film, its storyline diverges sharply from the movie. Batman embarks on a search‑and‑destroy mission to end the Joker’s reign of terror, battling through five distinct stages: Gotham City Streets, the Axis Chemical Plant, Gotham Sewers, a Mysterious Laboratory, and finally the Gotham Cathedral Belltower. Along the way he confronts a roster of DC villains serving as low‑level minions, including Deadshot, KGBeast, Maxie Zeus, Heat Wave, Shakedown and Nightslayer.
The boss lineup features Killer Moth, the Machine Intelligence System, Electrocutioner, the Dual‑Container Alarm, Firebug and the Joker. If the Joker is reached early, the penultimate boss is skipped on the next playthrough, allowing a direct Joker showdown. A prototype version differed: it displayed a 1‑UP icon, used altered cutscenes, ended with Firebug as the final boss, and omitted the Joker until the ending where Batman defeats him.
Edited by Maya Carter




