
Play Surf Ninjas Online
Game Info
- Platform
- Game Gear
- Genres
- Action · Fighting
- Developers
- NuFX
- Publishers
- Sega of America
- Release date
- December 31, 1993
Summary
Surf Ninjas hit the Game Gear just before the movie even hit theaters, making it one of the first cases where a film‑based game led the launch. The developers were brought in while the script was still being written, even getting direct input from the director, and Sega helped bankroll the picture in return for the tie‑in.
In the handheld you jump straight into ninja training, picking one of the two brothers and battling through spots like a neon‑lit Palace restaurant, the Venice docks of California, and the exotic island of Patu San. The side‑scrolling stages are packed with platforms, enemy ninjas and quirky hazards, and a single button handles jumps while the other, paired with the D‑pad, strings together punches, kicks, throws and aerial combos.
An options screen lets you check stats—health, strength, reflex, fight—and even call the mysterious Zatch for a screen‑clearing strike. Coins dropped by foes can buy extra clock time, Zatch power‑ups, extra lives, full regeneration, hints, or new weapons like shurikens, fireballs, a knife or a sword.
Storyline
Surf Ninjas follows teenage surfers Johnny and Adam, who live in Los Angeles with their dad, Mac. Two weeks before Johnny turns 16, a gang of ninjas attacks them but is stopped by a mysterious eye‑patched warrior named Zatch. When the ninjas strike again and kidnap Mac, Zatch protects the boys and their friend Iggy, while Adam discovers that the events mirror a Game Gear game he’s playing and that his console can influence reality.
Zatch reveals that Johnny and Adam are the lost sons of the king of Patusan, a kingdom overthrown by the tyrant Colonel Chi. He takes them to Little Patusan, an East Asian enclave in L.A., where Johnny meets his betrothed princess Ro‑May. After another ninja assault, the group—joined by detective Lieutenant Spence—travels to the real Patusan, finding a burned village and prisoners chained by Chi’s forces.
The heroes free the villagers, locate a hidden cave of ancient royal weapons, and undergo a brutal training where Johnny finally disarms Zatch, who is later revealed to be their uncle. With surfboards crafted by the locals, Johnny and Adam paddle across a reef‑blocked channel and surf onto the island that houses Chi’s royal city.
On the island, Johnny and Zatch lead the assault, rescue Mac, and defeat Colonel Chi by knocking him into water with Adam’s Game Gear assistance. The boys crown themselves princes, but Johnny dissolves the monarchy, declaring Patusan a democracy so its people can finally live free.
Edited by Maya Carter
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