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Cover art of Pac-in-Time

4.4 / 5

5 votes

Platform
Game Gear
Genres
Adventure Ā· Arcade
Player Perspective
Side view
Developers
Kalisto Entertainment
Publishers
Namco
Release Status
Prototype
Release date
January 1, 1994

Summary

The Game Gear version of Pac‑In‑Time never saw a retail launch – it was announced alongside a Mega Drive edition in 1995, then quietly shelved for reasons no one ever confirmed. A prototype eventually leaked online, giving collectors a rare glimpse of what could have been a portable spin on the side‑scrolling platformer. Gameplay stays true to the series’ shift away from maze‑chasing, letting you guide Pac‑Man through vibrant stages while juggling four distinct tools: a rope for ceiling swings, fireballs for blasting foes, a hammer for smashing obstacles, and swim shoes for underwater sections. You still hunt down the classic Pac‑Pellets to unlock exits, and hidden keys open treasure chests that refill health or grant extra lives. The graphics burst with bright, cartoon‑ish colors that feel right at home on a handheld screen, and the controls are tight enough to make the rope and fireball feel genuinely fun. Critics praised the inventive item system and the puzzle‑laden level design, noting that Pac‑In‑Time manages to breathe fresh life into the iconic yellow hero while staying unmistakably Pac‑Man at heart.

Storyline

In Pac‑In‑Time, players take control of Pac‑Man as he tries to return to the present after the Ghost Witch casts a spell that sends him back to 1975—five years before his original debut. The plot centers on his quest to undo the witch’s magic and get back to his own time.

The adventure is split into five distinct worlds, each offering ten levels that blend puzzle‑solving with classic back‑tracking. Environments range from rugged mountains and sleepy villages to looming castles, giving each stage a unique feel while retaining the familiar maze‑like layout.

Every level requires Pac‑Man to collect all of the pellets (the iconic Pac‑Dots) before an exit door opens. The final stage pits him against the Ghost Witch herself; defeating her restores the timeline and sends Pac‑Man back to the present day.

Edited by Maya Carter

Game Screenshots

  • Screenshot 1 of Pac-in-Time
  • Screenshot 2 of Pac-in-Time
  • Screenshot 3 of Pac-in-Time
  • Screenshot 4 of Pac-in-Time

Multiplayer

Game modes
Single