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Game Info

Cover art of Zool
Platform
Game Boy
Genres
Platformer
Player Perspective
Side view
Developers
Gremlin Graphics Software Ltd. · GameTek, Inc.
Release date
December 31, 1993

Summary

Zool on the Game Boy captures the frantic speed that made the original Amiga title a declared rival to Sonic the Hedgehog, squeezing that high‑octane platforming into a handheld format. The gremlin‑hero darts through seven distinct lands, each ending with a boss, while hidden warp points and a quirky piano‑tuned secret level reward exploration beyond the main run. Power‑ups replace the early‑prototype spells, letting you leap out of pits or double your firepower with a shadow clone, and the game even sneaks in a scrolling space‑shooter mini‑game for a brief change of pace. A fun footnote is the Chupa Chups branding that pops up throughout, a reminder of the candy company’s sponsorship during development. The Game Boy port earned an 80% rating from Power Unlimited, proving the fast‑moving fun survived the transition to a tiny screen.

Storyline

In the Game Boy version of Zool, the player controls Zool, a gremlin‑styled Ninja of the Nth Dimension who crash‑lands on Earth. To earn his ninja ranking, he must trek through seven distinct lands, each ending with a boss battle that he must defeat. The journey is a classic side‑scrolling quest where each land presents its own set of enemies and platform challenges. By clearing all seven bosses, Zool proves his skill and completes his interdimensional mission.

Edited by Maya Carter

Game Screenshots

  • Screenshot 1 of Zool

Multiplayer

Game modes
Single