
Play Xerd no Densetsu 2: Xerd!! Gishin no Ryouiki Online
Game Info
- Platform
- Game Boy
- Player Perspective
- Top-down
- Developer Companies
- Graphic Research
- Publishers
- Vic Tokai
- Release date
- 19 February 1993
- Languages
- 🇯🇵 Japanese
Summary
Xerd!! ZARD no Densetsu 2 (Gishin no Ryouiki) is a 1993 Game Boy RPG that pushed the handheld’s limits with a 4‑megabit cartridge – the first third‑party title of that size. The interface is a command‑selection grid navigated by the D‑pad, and movement across an auto‑scrolled world map drains your Faus (HP); you can set up camp and spend Rations to restore them, sometimes triggering rare NPC chatter. Magic, called Faus, is innate: you never learn new spells, but its defense stat improves, while every other stat is shown as a textual appraisal from your companion Urus instead of numbers. The economy runs on “Kiba” and uses an in‑game calendar (Tei, Ya) for fluctuating prices, and combat lacks a simple “run” option—you must physically pull back from enemies and build up a special‑move meter. Aside from the core story, the game is essentially a free‑roam scenario, boasting PSG‑style music that consumes a fifth of the ROM and a massive block of text filling a quarter of the storage.
Storyline
Set twenty years after the original, Xerd no Densetsu 2: Xerd!! Gishin no Ryouiki drops players onto the artificial planet Ur, a world revealed to have been constructed by aliens. Protagonist Urus awakens after a transfer glitch with only his name intact, dressed in his trademark white shirt, tie, and wielding the Linear Sword—affectionately called “Nico‑chan’s Sword.”
His fiancée and fellow worker Anis is scattered across the planet by the same accident, prompting Urus to embark on a globe‑spanning trek. Along the way he bumps into a slacker swordsman named Joji, Zeed—the son of the previous hero hunting for missing grandparents—and the celebrated hero Linefort, who has been summoned by the King’s proxy to quell chaos.
The hidden conflict centers on Giotto, a stranger from another world who tried to sabotage Project Maharlah, the human‑evolution experiment on Ur; in reality the sabotage stems from a rival department at Urus’s company. Various events branch the narrative: the order of clearing the Adite Tree alters the ending, Anis can be taken hostage forcing a grim alliance, even after defeating a villain he may still flee, and a desperate battle against a kidnapper targeting a young girl can result in a loss.
These intertwined threads drive a story of memory loss, corporate intrigue, and the fight to save an artificially‑created world.
Edited by Maya Carter






