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Cover art of Trip World

2.8 / 5

6 votes

Platform
Game Boy
Genres
Platformer
Player Perspective
Side view
Developers
SUNSOFT
Publishers
SUNSOFT
Release date
November 27, 1992

Summary

In Trip World you control Yakopoo, a quirky bunny‑like creature on a quest to retrieve the stolen Maita flower of peace before the villagers descend into chaos. The game takes you through five distinct worlds—Mount Dubious, Savage Land, Ireland, Pudding Land, and Mirror Land—each ending with a boss and offering multiple paths that reward exploration.

Yakopoo’s biggest charm is his ability to shapeshift on the fly. In his default form he kicks enemies, while a winged version lets him glide across gaps and a fish‑like form lets him swim and blast foes with foam. Special fruit power‑ups grant temporary forms such as Flower Yakopoo, who stuns enemies with seeds, or Tail Yakopoo, who attacks from a distance. Health is restored via pickups, and the game ends when all three lives are lost, though a level‑select screen lets you continue.

Critics praised Trip World’s vibrant graphics and catchy soundtrack, even as they noted its low difficulty and brief length. The title resurfaced on the 3DS Virtual Console in Europe, and Yakopoo later popped up as a mini‑boss in Sunsoft’s Galaxy Fight: Universal Warriors, cementing his place among the Game Boy’s most memorable characters.

Storyline

Trip World follows Yakopoo, a young member of the bunny‑like Shabubu race, who lives with his grandfather on the holy Mount Dubious. The mountain houses the Maita Flower, a peace‑granting blossom that the old Shabubu guards to keep it from falling into the wrong hands. One day shadowy creatures attack the grandfather, steal the flower, and the world’s calm shatters as its inhabitants begin to quarrel.

Determined to restore peace, Yakopoo journeys through Mount Dubious, Savage Land, Ireland, and Pudding Land, defeating each area’s boss. His quest leads him to Mirror Land, where the King of Mirror Land—another Shabubu—and his minions are revealed as the thieves. After battling the King’s robot and confronting a hidden Queen, Yakopoo learns the King was possessed by an unknown flower.

With the King freed, he reforms, and Yakopoo’s grandfather returns the Maita Flower to its sacred spot. Peace returns to Trip World, ending the adventure.

Edited by Maya Carter

Game Screenshots

  • Screenshot 1 of Trip World
  • Screenshot 2 of Trip World
  • Screenshot 3 of Trip World
  • Screenshot 4 of Trip World
  • Screenshot 5 of Trip World
  • Screenshot 6 of Trip World

Game Artworks

  • Artwork 1 of Trip World

Multiplayer

Game modes
Single