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Game Info

Cover art of Super Robot Taisen
Platform
Game Boy
Genres
Simulation · Strategy
Player Perspective
Third person · Top-down
Developers
Winkysoft
Publishers
Banpresto
Release date
April 20, 1991

Summary

Super Robot Wars on the Game Boy feels like a nostalgic sandbox where three iconic mecha universes collide. The roster is limited to the Universal Century Gundam line, the classic Mazinger series, and the legendary Getter Robo trio, giving each unit a distinct personality despite the handheld’s modest hardware. A rare multiplayer mode lets two players pit their chosen heroes against each other, a feature that wouldn’t reappear until Super Robot Wars XO years later. Unlike later entries, the win condition is a simple tower‑capture mechanic, and only the unit designated as the team’s “hero” can unleash Spirit Commands, turning the hero into a tactical linchpin. The climax pits you against Gilgilgan, the monstrous antagonist from Great Mazinger vs. Getter Robo, a boss that predates Banpresto’s own creations and adds a genuine crossover flavor to the final showdown.

Storyline

Super Robot Taisen for the Game Boy brings together the iconic sentient mecha of the Universal Century Gundam saga, the classic Mazinger line, and the legendary Getter Robo series. Players command these iconic robots as they clash across a series of tactical battles, each unit retaining its distinct personality and firepower.

The campaign builds toward a showdown with Gilgilgan, the fearsome main villain from the crossover Great Mazinger vs. Getter Robo. Defeating this monstrous foe serves as the ultimate test of the player’s strategy and the combined might of the Gundam, Mazinger, and Getter Robo forces.

Edited by Maya Carter

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  • Screenshot 1 of Super Robot Taisen
  • Screenshot 2 of Super Robot Taisen
  • Screenshot 3 of Super Robot Taisen