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Cover art of Serpent

3.3 / 5

5 votes

Platform
Game Boy
Genres
Action · Strategy
Player Perspective
Top-down
Developers
Naxat Soft
Publishers
Naxat Soft · Taxan
Release date
April 6, 1990

Summary

Serpent feels like a futuristic spin on the classic snake formula, pitting two serpentine robots against each other in a televised sport where each loss is framed as "losing the war." The snakes aren’t just simple lines; they have a body that can grow or shrink depending on the numbers you collect—white numbers add length, black numbers trim it. Missiles litter the arena, and the twist is that a black missile makes your opponent speed up while a white one slows them down, adding a tactical layer to the otherwise frantic chase.

The game offers two distinct modes and four difficulty levels. The first mode is a straight‑up duel, while the second throws in a swarm of tiny snakes if you dawdle, forcing you to stay aggressive. Difficulty ramps from a leisurely pace at level 1 to a break‑neck, cheat‑death‑prone frenzy at level 4. Winning seven out of the thirteen possible matches crowns you the "champion of serpents," and the inevitable game‑over screen delivers a melancholy waltz and a crying snake with the line "the bitter taste of defeat."

Critics noted the familiar feel—echoes of Snake Byte and Replicart—and complained about clunky controls and modest graphics, but they praised the two‑player experience and the occasional burst of excitement from the missile items. In the end, Serpent is a niche title that shines brightest when you’re battling a friend on the same Game Boy.

Edited by Maya Carter

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  • Screenshot 1 of Serpent
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