
Play SeaQuest DSV Online
Game Info
- Platform
- Game Boy
- Genres
- Action · Platformer · Strategy
- Player Perspective
- Side view
- Publishers
- Malibu Games
- Release date
- December 31, 1995
Summary
SeaQuest DSV on the Game Boy flips the familiar TV‑show submarine into a 2‑D side‑scrolling adventure, swapping the SNES’s scrolling shooter for an isometric overworld where you pilot the deep‑submersible itself. In the map screen you can buy weapons, replace lost gear and chart a quadrant, while the missions drop you into scrolling shooter stages that demand the use of a quirky roster of auxiliary craft – armed mini‑subs, rescue robots and even a dolphin in an aqua‑lung.
Each objective feels like a tiny underwater operation: clear a cave‑in with torpedo‑armed subs before sending the rescue mini‑sub, seal leaks on a sunken oil tanker while blasting eco‑terrorist vessels, or simply hunt down pirate ships and automated torpedo launchers. Money is awarded for destroying foes and completing tasks, but you lose cash if you damage settlements or kill marine life, and the funds are spent on new armaments, counter‑measures and replacement craft – the main sub repairs itself automatically.
THQ teamed up with Amblin’s graphics crew to sprinkle in authentic concept art from the series, even re‑using unused designs for enemy capital ships like the pirate Delta IV. The result is a compact yet surprisingly deep strategy‑action hybrid that rewards careful resource management as much as quick reflexes.
Storyline
In SeaQuest DSV for Game Boy you command the submarine SeaQuest DSV‑4600 across scrolling underwater levels. The first quadrant mission has you rescue the crew of an exploration vessel trapped in a collapsed cave; you must deploy armed subs to clear debris before sending the rescue mini‑sub. Another mission tasks you with sealing leaks in an oil tanker wrecked by eco‑terrorists, using mini‑subs for the repairs and then using the SeaQuest to destroy the terrorist subs hovering nearby. Throughout the game you face pirates, eco‑terrorists and other foes, mixing combat with non‑combat duties like rescues.
Edited by Maya Carter







