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Cover art of Race Drivin'

3.9 / 5

1 vote

Platform
Game Boy
Genres
Racing · Simulation
Player Perspective
First person
Developers
Atari Games
Publishers
THQ
Release date
January 1, 1993

Summary

The Game Boy version of Race Drivin' squeezes the arcade’s first‑person cockpit into a tiny handheld screen, letting you stare through a windshield at a dashboard that actually shows a speedometer, tachometer, fuel gauge and even oil and temperature lights. You can pick from three manual‑shift cars – a speedster, a roadster and the original model – plus an automatic, each with its own unique instrument panel.

Three tracks keep the action tight: a short Autocross loop that lasts about thirty seconds, the classic stunt course from the arcade that runs roughly a minute and a half, and a sprawling Super Stunt layout that stretches to three minutes and adds new tricks like a corkscrew loop and a 45° hill. Unlike the arcade, the handheld tracks have no traffic and only a single driving line, which makes the timing feel more like a precision run than a chaotic race.

Even on a Game Boy, the game retains the feel of a real car: an ignition key, a four‑speed shifter with neutral and reverse, a clutch pedal that can stall you if you miss‑shift, and a force‑feedback steering wheel simulated through the controls. The physics engine was upgraded for the port, moving from a two‑wheel model to a full four‑wheel simulation powered by an AT&T DSP32C chip.

Multiplayer shows up as “Buddy Race,” where you chase a recorded ghost, and “Linked Race,” which lets two linked cabinets pit players against each other. Critics gave the handheld a modest 12.5 out of 20, noting that the ambitious arcade experience feels cramped but still manages to capture the thrill of steering a high‑powered sports car in a pocket‑sized cockpit.

Edited by Maya Carter

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Game Screenshots

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Multiplayer

Game modes
Single