
Puyo Puyo
1994 Puzzle
Popeye for the Game Boy is a quirky Japan‑only spin on the classic comic strip, and it hides a few surprises that still make me smile. The game is built around three distinct courses, each split into five maze‑like stages, and every round is timed, pushing you to hustle through the twists. I love the multiplayer twist where you can pick Bluto instead of Popeye, swapping the usual hero for the rival and letting him toss weapons like cannons and even stray animals into the fray. Spinach isn’t just a power‑up; it lets Popeye zip around faster and smash enemies, while Wimpy’s wandering hamburgers act as temporary roadblocks you can clear by gobbling them. A cancelled U.S. version surfaced in the 2020 Nintendo data leak, slated for release by INTV Corporation, but the Japanese original remains the only official copy.
In Popeye for the Game Boy, the player navigates a maze‑like level with a ticking clock, gathering hearts, locating Olive Oyl, and finally rescuing Swee’Pea once the other objectives are met. Popeye must steer clear of Bluto, who roams the map dropping cannons, animals and other hazards while also stealing hearts that reappear elsewhere. If a fight with Bluto occurs after Olive has been found, she is lost and must be searched for again.
Wimpy wanders the corridors, scattering hamburgers that block Popeye’s path; the sailor can eat the burgers to clear the way. Occasionally a flying can of spinach drops in, granting temporary speed and the power to destroy Bluto’s enemies and Wimpy’s burger obstacles. The game concludes with Popeye marrying Olive Oyl in front of a church.
Edited by Maya Carter

1994 Puzzle

1992 Role-Playing

1994 Role-Playing

1991 Strategy