
Play Megaman II Online
Game Info
- Platform
- Game Boy
- Genres
- Action · Platformer
- Developers
- Thinking Rabbit
- Release date
- February 1, 1992
Summary
Mega Man II on the Game Boy feels like a mash‑up of the classic NES entries Mega Man 2 and 3, complete with the new slide mechanic that lets you glide under low obstacles. After picking one of four initial stages, each Robot Master drops a signature weapon with limited ammo, and you can refill it by hunting enemies. Rush isn’t just a sidekick; you earn three adapters—Coil for sky‑high jumps, Marine for underwater cruising, and Jet for long‑range dashes—making the platforming feel surprisingly versatile.
The title slipped into the Nintendo Player’s Choice budget line and later resurfaced on the Japanese Nintendo Power cartridge service in 2001. Though a Game Boy Advance compilation was promised, it never materialized, but the game finally found a home on the 3DS Virtual Console (2014) and the Nintendo Switch Classics service in 2024. Those re‑releases let a new generation hear the frantic “time is of the essence” soundtrack as Mega Man and Rush blast through waves of metal foes toward Dr. Wily’s lair.
Critics were split, pointing to bland level design and a soundtrack that never quite hit the mark, dubbing it the weakest of the five handheld entries. Thinking Rabbit’s inexperience led Capcom to hand future ports to Minakuchi Engineering, and even the Archie Comics line borrowed the game’s elements for a brief cameo, cementing Mega Man II’s quirky legacy despite its flaws.
Storyline
Mega Man II (Game Boy) opens with the demented Dr. Wily stealing the experimental Time Skimmer from the world’s Chronos Institute and leaping 37.426 years into the future. Thanks to the keen nose of the robot dog Rush, Dr. Light discovers the theft and dispatches Mega Man to investigate an underground passageway that houses Robot Masters from his earlier battles. Mega Man clears the passage, then breaches Wily’s fortress where four more of those familiar foes await, and defeats them as well. Inside the stronghold he confronts Quint, a future version of himself that Wily captured, remodeled, and brought back to the present; after Mega Man bests Quint, the latter relinquishes his Sakugarne jack‑hammer weapon. With the weapon in hand, Mega Man tracks Wily to a space station and puts an end to the villain’s scheme.
Edited by Maya Carter




