
Paperboy 2
1992 Action
Magic Knight Rayearth on the Game Boy captures the spirit of CLAMP’s anime by letting you juggle three distinct heroines in a compact action‑RPG format. You command Hikaru with her sword, Umi with a foil, and Fuu with a bow, and the game lets you swap between them on the fly, so each battle feels like a quick change of tactics. Upgrades come in two flavors: level‑up boosts improve weapons and armor across the board, while hidden items raise your maximum HP and MP, giving a satisfying sense of progression. The bow even gains a lock‑on function that automatically targets the nearest foe, a neat trick that makes Fuu feel uniquely powerful. After major plot beats, each girl adds a new journal entry, offering personal reflections that deepen the connection to the world of Cephiro.
The Game Boy title Magic Knight Rayearth (often called Magic Knight Rayearth GB) follows the same core story as the first arc of the manga and anime. Eighth‑grade girls Hikaru Shidou, Umi Ryuuzaki and Fuu Hououji are whisked away from a field trip at Tokyo Tower and dropped into the fantasy world of Cephiro.
There, Master Mage Clef informs them that they must become the Magic Knights and rescue Cephiro’s Pillar, Princess Emeraude (named Princess Emerald in the English version), from the high priest Zagato (Zagat in the English version). All characters from the original arc appear, alongside the anime‑only Inouva, and the game adds new locations and characters to broaden the plot.
Players can read each girl’s journal for personal insights, and unlike the source material, every one of Zagato’s minions—Ascot, Caldina and Rafarga—dies during the adventure.
Edited by Maya Carter

1992 Action

1992 Sports

1995 Role-Playing
