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Cover art of Dig Dug

4.7 / 5

14 votes

Platform
Game Boy
Genres
Action
Player Perspective
Side view
Developers
NOW Production
Publishers
Namco Limited
Release date
September 1, 1992

Summary

Dig Dug on the Game Boy keeps the classic tunnel‑digging feel: you swing a shovel to carve paths, then use an air pump to inflate the goofy Pookas and fire‑breathing Fygars until they pop. If you pause the pump, the monsters deflate and recover, so timing is everything, and a well‑placed rock can crush them for an instant win.

Scattered rocks act like hidden traps – pull the earth beneath them and they tumble down, squashing anything unlucky enough to be in their way. When enemies linger too long without finding you, they turn into harmless ghosts that drift through the dirt, while occasional vegetables pop up for extra points. Stringing together rock kills or clearing a stage quickly rewards bonus items that grow in value the deeper you go.

The original arcade was a joint effort: Masahisa Ikegami designed the maze, with Shigeru Yokoyama of Galaga fame lending ideas, while Shouichi Fukatani and Toshio Sakai handled programming. Yuriko Keino composed the catchy tunes, even adding the character‑movement jingle at a boss’s request, and Namco promoted the game as a "strategic digging game."

When the title landed on the Game Boy in September 1992 for North America and Europe, it introduced a fresh "New Dig Dug" mode where you must collect keys to unlock an exit door. That version later resurfaced in the Japan‑only 1996 Namco Gallery Vol. 2 compilation alongside Galaxian, The Tower of Druaga, and Famista 4.

Edited by Maya Carter

Game Screenshots

  • Screenshot 1 of Dig Dug
  • Screenshot 2 of Dig Dug
  • Screenshot 3 of Dig Dug

Multiplayer

Game modes
Single