Play Cool World Online

Versions

Game Info

Cover art of Cool World
Platform
Game Boy
Genres
Action · Platformer
Player Perspective
Side view
Developers
Twilight
Publishers
Ocean
Release date
June 1, 1993

Summary

The Game Boy version of Cool World translates the film’s chaotic vibe into a tight, time‑pressured platformer. Each stage gives you exactly five minutes to keep the balance meter steady; slip up and Nails the Spider will pop up to remind you that “he blew it,” ending the run. Your main tool is Frank’s pen, which lets you turn the mischievous doodles roaming the screen into harmless ink blots—once neutralized, they drop coins that act as the game’s currency. Those coins aren’t just for show; you need them to unlock the various zones scattered throughout the levels, turning a simple run‑and‑jump into a little bit of resource management. The whole experience feels like a frantic sketch‑book come to life, with the handheld’s limited screen adding a satisfying sense of urgency to every ink‑splattered encounter.

Storyline

Cool World on the Game Boy puts you in the shoes of Frank Harris, the chief of the Cool World police department. His job is to stop the mischievous Doodles—evil cartoon characters—from pilfering everyday objects and shipping them into the wacky cartoon realm. Whenever an item has already crossed over, Harris must chase it back to the real world before the balance tips. A built‑in danger meter tracks the chaos: if too many Doodles roam the real world or too many objects remain in Cool World, the meter rises, warning of a dangerous imbalance. Keeping the meter low is essential to prevent the two worlds from colliding.

Edited by Maya Carter

Game Screenshots

  • Screenshot 1 of Cool World
  • Screenshot 2 of Cool World
  • Screenshot 3 of Cool World

Multiplayer

Game modes
Single