Play Bust-A-Move 3 DX Online

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Cover art of Bust-A-Move 3 DX

3.1 / 5

5 votes

Platform
Game Boy
Genres
Action · Puzzle · Strategy
Player Perspective
Side view
Developers
Taito
Publishers
Acclaim Entertainment
Release date
January 1, 1998

Summary

Bust‑A‑Move 3 DX on the Game Boy flips the familiar bubble‑popping formula on its head. Instead of a steadily descending ceiling, bubbles cling to invisible nodes that drift downward, and any node that loses all its bubbles simply vanishes, clearing the level when the last one disappears. This means a stray shot can bounce off the top and fall back without penalty, only counting toward the move limit that eventually pushes the field down one line.

The handheld version also sneaks in a nod to its predecessor with a “Version 2.5” set that re‑imagines Puzzle Bobble 2 stages using the new node system. Scrolling playfields stretch several screens high, turning a handful of regular levels into an endurance marathon that occupies the same map space as five ordinary stages. A fresh twist arrives in the form of rainbow bubbles – transparent at first, they adopt the colour of any adjacent burst bubble, sparking chain reactions that feel both strategic and satisfying.

For competitive fans, the VS Computer mode finally lets you pick a character: Bub for player 1 or Bob for player 2, echoing the classic Bubble Bobble duo. In Europe the cartridge wore the Bust‑A‑Move 3 DX label, while U.S. players knew it as Bust‑A‑Move 99, but the quirky node‑based gameplay remains the same across both versions.

Edited by Maya Carter

Game Videos

Game Screenshots

  • Screenshot 1 of Bust-A-Move 3 DX
  • Screenshot 2 of Bust-A-Move 3 DX
  • Screenshot 3 of Bust-A-Move 3 DX
  • Screenshot 4 of Bust-A-Move 3 DX
  • Screenshot 5 of Bust-A-Move 3 DX
  • Screenshot 6 of Bust-A-Move 3 DX

Game Artworks

  • Artwork 1 of Bust-A-Move 3 DX

Multiplayer

Game modes
Single

Alternative Titles

  • Bust-a-move 3 Alternative