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Cover art of Asteroids

2.8 / 5

3 votes

Platform
Game Boy
Genres
Shoot 'em Up
Player Perspective
Top-down · Text
Developers
Atari
Publishers
Accolade
Release date
March 31, 1992

Summary

When I first saw the Game Boy version of Asteroids, I was struck by how Accolade managed to squeeze the 1979 arcade shooter into the handheld’s tiny screen. The European launch came in 1992, a full decade after the original arcade hit, and it felt like a nostalgic flashback for anyone who’d ever dodged pixel‑rockets on a CRT. Three years later, the game resurfaced worldwide, bundled together with Missile Command, giving portable fans a double dose of classic space combat. Even though the hardware was modest, the port kept the core feel – thrust, fire, and the ever‑looming threat of drifting debris – proving that good gameplay can survive any screen size.

Storyline

In Asteroids on Game Boy you take the helm of a lone spaceship pilot stuck inside a massive cloud of drifting rocks. Your photon cannon blasts away the incoming asteroids, and only when every fragment is cleared can you advance to the next round.

Adding to the chaos, an alien robot saucer darts across the screen, firing shots at random intervals, forcing you to dodge while you continue the asteroid‑clearing mission.

Edited by Maya Carter

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Game Screenshots

  • Screenshot 1 of Asteroids
  • Screenshot 2 of Asteroids
  • Screenshot 3 of Asteroids
  • Screenshot 4 of Asteroids

Game Artworks

  • Artwork 1 of Asteroids
  • Artwork 2 of Asteroids