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Cover art of Alien 3
Platform
Game Boy
Genres
Action · Puzzle
Player Perspective
Top-down
Developers
Bits Studios
Publishers
Acclaim · LJN
Release date
January 1, 1993

Summary

When the Alien 3 movie hit the screens, a handheld companion arrived that felt oddly different from its console siblings. The Game Boy version was the sole entry not crafted by Probe Software – Bits Studios took the reins, delivering an overhead, top‑down view that set it apart from the side‑scrolling versions.

Gameplay leans into classic run‑and‑gun mechanics: you can jump, shoot, climb ladders, crawl through tunnels, open doors and ride elevators. A modest arsenal – pulse rifle, flamethrower and grenades – is tracked by a motion detector that beeps when an Alien lurks nearby. Levels are timed, and you must complete objectives accessed via computer terminals, such as sealing doors or rescuing prisoners, all while consulting blueprint maps of the prison.

The handheld’s soundtrack earned praise from Nintendo Magazine System, though reviewers noted the sparse sound effects and the lack of a password save system. Nintendo Power highlighted the surprisingly cinematic scenes, but warned that the controls can feel sluggish, especially when the clock is ticking down.

Storyline

In Alien 3 on Game Boy, you take control of Ellen Ripley, the film’s heroine, as she makes her way through the grim Fiorina 161 prison colony that features prominently in the movie. The side‑scrolling adventure guides you room by room, confronting the hostile environment and its alien threats.
The climax of the game pits Ripley against the Alien Queen in a final battle, bringing the story to a dramatic close.

Edited by Maya Carter

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Game Screenshots

  • Screenshot 1 of Alien 3
  • Screenshot 2 of Alien 3
  • Screenshot 3 of Alien 3
  • Screenshot 4 of Alien 3

Game Artworks

  • Artwork 1 of Alien 3
  • Artwork 2 of Alien 3

Multiplayer

Game modes
Single

Alternative Titles

  • ALIEN³ Stylized