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Game Info

Cover art of After Burst

4 / 5

3 votes

Platform
Game Boy
Genres
Action
Developers
Dual Corporation
Publishers
NCS Corporation
Release date
October 26, 1990

Summary

In After Burst for the Game Boy, you pilot a sleek combat robot on a relentless march toward a single, ominous objective: shatter the enemy orb. Each of the 30 stages is confined to one screen, forcing you to master a tight blend of shooting, platforming, and quick‑think puzzles before moving on.

Every tenth level culminates in a boss showdown, giving the rhythm a satisfying spike of tension. The robot’s gun isn’t just a static blaster; you can tilt its angle and hold the fire button to charge the shot, letting you tweak both trajectory and range on the fly. This simple yet deep mechanic turns every encounter into a mini‑strategy session.

Beyond the fire‑power, the game sprinkles short, clever puzzles that demand precise movement and timing, keeping the experience fresh even after dozens of screens. I love how the limited view forces you to plan each move, making every victory feel earned and every defeat a lesson in robot‑piloting finesse.

Edited by Maya Carter

Game Screenshots

  • Screenshot 1 of After Burst
  • Screenshot 2 of After Burst
  • Screenshot 3 of After Burst

Multiplayer

Multiplayer setup
Split Screen