
Hype: The Time Quest
2001 Action
Yars' Revenge: the Qotile Ultimatum on the Game Boy Color takes the classic Atari shooter and stretches it onto a scrolling playfield, a shift that feels both nostalgic and fresh. The core loop remains – you pilot the fly‑like Yar, chew through the Qotile’s energy shield and line up a shot from the Zorlon cannon – but the horizontal scroll adds a new sense of momentum, and the screen now wraps vertically just as it did on the original.
A hidden bonus stage breaks the action: Yar darts left and right while asteroids tumble past, and touching the Ghost of Yar rewards extra points. Between levels, intermission screens flash with colorful graphics, and a password system lets you pick up where you left off, a convenience the cartridge version lacked.
Visually, the GBC port leans into its palette, swapping the shield’s blue, grey and pink hues as you climb the score ladder, while the neutral band still offers a brief safe zone. All of these tweaks, added by Mike Mika’s mid‑90s team, keep the spirit of Howard Scott Warshaw’s 1982 fixed shooter alive for handheld fans.
The Game Boy Color version of Yars' Revenge tells the tale of the Yars, a fly‑like alien race that evolved from ordinary houseflies after a crash‑landing ship spread radioactive dust across the Razak system. The mutation granted them the ability to devour any material and to fire energy projectiles capable of vaporizing solid rock. Peaceful at first, the Yars began colonising planets and started building the mighty Zorlon Cannon as a defensive weapon. Their efforts were cut short when the hostile Qotile dissolved Planet IV, turning the wreckage into a neutral zone and leaving the Yars vulnerable. To exact revenge, the Yars outfit themselves as warriors, breaking through the Qotile’s energy shield by devouring its shield cells or by making direct contact, which triggers the incomplete Zorlon Cannon to unleash a destructive blast on their enemy.
Edited by Maya Carter

2001 Action

2002 Action

2000 Action

2001 Visual Novel