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Cover art of Wendy: Every Witch Way

4.4 / 5

1 vote

Platform
Game Boy Color
Genres
Action · Strategy
Developers
WayForward Technologies
Publishers
TDK Mediactive
Release date
September 28, 2001

Summary

Wendy: Every Witch Way finally gives the Good Little Witch her own handheld adventure, and the moment I picked it up the gravity‑defying premise hooked me. The game throws Wendy into a world where the laws of physics are all wrong, and it’s up to her to trek through level after level of maddening obstacles and deadly foes.

Hidden Moon Stones are scattered across four massive stages, each one a puzzle of its own. Finding them is the key to restoring normalcy, and the hunt keeps the action fresh as enemies pop up in the most unexpected places.

The title also tucks in four bonus stages where you soar on a broom, dodge flying hazards, and zap troublemakers with a magic wand. Those quick, high‑score‑chasing rounds feel like a playful arcade side‑quest.

All of this is wrapped in bright, cartoon‑style graphics that feel like a moving comic strip. The gameplay is oddly original for a Game Boy Color title, delivering a truly magical experience that feels right at home for gamers of any age.

Edited by Maya Carter

Game Screenshots

  • Screenshot 1 of Wendy: Every Witch Way
  • Screenshot 2 of Wendy: Every Witch Way