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Cover art of Warlocked

4.3 / 5

3 votes

Platform
Game Boy Color
Genres
Real-Time Strategy
Player Perspective
Top-down
Developers
Bits Studios
Publishers
Nintendo
Release date
July 24, 2000

Summary

Warlocked surprised me by delivering a full‑blown real‑time strategy experience on the tiny Game Boy Color screen. You choose between human and beast factions, harvest resources, erect fortresses and even train dragons, while a fog of war hides the battlefield until your units scout ahead. The overhead view lets you command archers, wizards and other troops, and each side’s wizards have quirky powers—plagues, chicken transformations, and more—that add a playful twist to the combat.

Multiplayer shines thanks to the Game Link Cable, letting two players clash in real time or trade wizards to complete their collections. Critics praised the depth and accessibility, calling it a treat for both hardcore RTS fans and casual gamers, and it even earned IGN’s "Best Game Boy Strategy" award in 2000. Some reviewers noted clunky controls and sluggish unit movement, but most agreed the game pulled off an impressive feat on such limited hardware.

Despite the accolades, sales stayed low and a planned sequel, Wizards for the Game Boy Advance, never saw the light of day. Still, Warlocked is remembered as a hidden gem, often cited in retrospectives and even suggested for a future Virtual Console release, proving that great strategy can thrive on the smallest of screens.

Edited by Maya Carter

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  • Screenshot 1 of Warlocked
  • Screenshot 2 of Warlocked
  • Screenshot 3 of Warlocked