
Metal Walker
1999 Role-Playing
Trade & Battle: Card Hero (often just called Card Hero) turns the Game Boy Color into a pocket‑sized arena of strategic card duels. Each player commands a Master card protected by a 2‑HP shield and a handful of Monster cards placed in two front‑row and two back‑row slots, with the front favoring high‑HP, adjacent attackers and the back suiting low‑HP, long‑range magic users. To summon a monster you lend it a Stone; after a turn it flips face‑up, and if it stays still it charges, boosting its adjacent attack each turn. Monsters can level up by defeating foes, and once they hit their cap a Super Monster can evolve atop them, adding a fresh layer of power.
The game offers three rule sets—Junior, Senior and Pro—that tweak deck size and Master abilities, introducing Magic Masters like the White, Black and Wonder variants with special effects. Turns begin with a rock‑paper‑scissors toss, then three Stones and a card are drawn, after which you may play cards, command each monster once, and unleash charge or magic attacks. Famitsu praised the title with a 35/40 score, highlighting its deep yet accessible card‑battle mechanics.
In Trade & Battle: Card Hero, you step into the shoes of Hiroshi, a blue‑haired youngster living in a town obsessed with the card‑dueling craze. His dream is to become a master by gathering every type of card and challenging anyone who will duel.
However, the peaceful competition is threatened when a shady gang called The Jokers begins stirring up trouble, forcing Hiroshi to defend his town’s reputation while pursuing his goal.
Edited by Maya Carter

1999 Role-Playing

2000 Action

2001 Action

1998 Adventure