
Play Spider-Man Online
Game Info
- Platform
- Game Boy Color
- Genres
- Action · Adventure · Beat 'em Up
- Player Perspective
- Side view
- Developers
- Vicarious Visions
- Publishers
- Activision · Gradiente
- Release date
- August 30, 2000
Summary
Spider-Man on the Game Boy Color translates the consoleâstyle actionâadventure into a tight handheld experience, keeping the feel of swinging through New York while fitting the systemâs modest screen. The game lets you crawl on walls and ceilings, perform short swings, and zip between marked points, all with the simple Dâpad and twoâbutton layout.
Combat revolves around a limited stock of webâcartridges; you can stun foes, boost attacks, or even create a brief explosive barrier. Scattered powerâups such as SpiderâArmor raise your defense, while Fire Webbing proves especially useful against tougher enemies. Collectible comicâbook covers appear in the menu, rewarding exploration.
A handful of alternate costumes are hidden throughout the stages, each tweaking SpiderâManâs stats â the 2099 suit adds strength, the civilian Peter Parker outfit trims web supply, and the Ben Reilly gear stays neutral. Throughout, coâcreator StanâŻLeeâs narration pops up in stage prologues, adding a nostalgic comicâbook flavor to the handheld challenge.
Storyline
A supposedly reformed Dr. Otto Octavius is holding a scientific demonstration at the Science Expo 2000 when an impostor SpiderâMan attacks the crew and steals his equipment. Eddie Brock tries to photograph the incident for the Daily Bugle, but the impostor shatters his camera, allowing the Venom symbiote to resurface inside Brock. Angry, Venom vows vengeance against SpiderâMan.
The real SpiderâMan, witnessed by Peter Parker, is blamed for the theft and becomes the target of a cityâwide manhunt. Two unseen figures release a dense fog that blankets New York, while SpiderâMan teams up with Black Cat to stop a Jade Syndicate bank robbery and later rescues J. Jonah Jameson from Scorpion at the Daily Bugle. After Jameson calls the police on him, Daredevil promises to spread the word about SpiderâManâs innocence.
SpiderâMan learns that Rhino is attacking a power plant and that Venom has kidnapped Mary Jane Parker. He and Black Cat defeat Rhino, but Black Cat is badly wounded and kidnapped by fake paramedics. Encouraged by the Human Torch, SpiderâMan chases Venom into the sewers, encounters the imprisoned Lizard, and finally rescues Mary Jane while defeating Venom, who then offers to help find the true culprit.
At the Daily Bugle, SpiderâMan searches Jamesonâs files while Venom departs to hunt Carnage. SpiderâMan clears a Symbiote infestation in the building and defeats the impostor SpiderâMan, revealed to be Mysterio in disguise. He learns Mysterio was hired to distract him while a mysterious employer spreads the fog to beacon Symbiotes across the city.
Heading to Warehouse 65, SpiderâMan meets the Punisher, who offers assistance but is declined. Inside the warehouse SpiderâMan discovers an undersea base, a Symbiote manufacturing operation, and a captured Black Cat. After disrupting the operation, he confronts Dr. Octavius and Carnage, who reveal a plan to dominate the world with cloned Symbiotes. A threeâway battle ensues: Venom fights Carnage, SpiderâMan battles Octavius, and SpiderâMan finally defeats Carnage with a sonic bubble.
Carnage fuses with Octavius, creating âMonsterâOck,â which pursues SpiderâMan until a selfâdestruct explosion separates the Symbiote. SpiderâMan carries the unconscious Octavius to the surface, where Captain America, Black Cat, and Venom rescue them in an aircraft. Later, SpiderâMan is seen playing cards with Captain America, Daredevil, and the Punisher, while Black Cat and the Human Torch dance, and in prison Octaviusâs cellmatesâMysterio, Rhino, Scorpion, and a Jade Syndicate thugâare also playing cards.
Edited by Maya Carter







