
Perfect Dark (2000). Play online
Game Info
- Platform
- Game Boy Color
- Genres
- Action · Shooter
- Player Perspective
- First person · Top-down
- Developer Companies
- Rare
- Publishers
- Rare · Nintendo · Gradiente
- Release date
- 1 August 2000
- Languages
- 🇩🇪 German · 🇬🇧 🇺🇸 English · 🇪🇸 🇲🇽 Spanish · 🇫🇷 French · 🇮🇹 Italian
Summary
Perfect Dark on the Game Boy Color manages to squeeze a surprisingly full‑blown spy thriller into a tiny cartridge. Rare packed the cart with a built‑in rumble motor, support for the Game Link Cable, Game Boy Printer and even a Transfer Pak shortcut that unlocks cheats in the Nintendo 64 sibling, while the 8‑bit sampled voice lines give the top‑down action a surprisingly cinematic feel.
The single‑player mode mixes training challenges—stealth takedowns, memory‑button puzzles and a first‑person sniper gallery—with larger missions that ask you to rescue hostages, retrieve keycards or pilot a short driving segment. Four death‑match styles and unlockable multiplayer arenas add replay value, and a host of mini‑games are tucked away in the extras menu.
Critics praised the detailed sprites, fluid animation and the sheer amount of content, calling it one of the biggest handheld releases ever. The flip side was a ruthless difficulty curve, cramped screen space and AI that often ignored the stealth premise, leading to a mixed reception that still recognizes the cartridge’s technical bravado.
Storyline
Perfect Dark (Game Boy Color) is set in early 2022 and follows agent Joanna Dark during the final phase of her training at the Carrington Institute, founded by Daniel Carrington. She is sent to destroy a cyborg manufacturing plant in a South American jungle run by Mink Hunter, killing him and wiping out the facility. During the landing she spots a downed aircraft and records its coordinates.
Carrington learns a UFO crashed nearby and that rival dataDyne is salvaging the alien wreckage. Joanna is dispatched, captured and taken aboard the Pelagic I research vessel. An alien rescues her, urging her to gather data on the wreckage and sink the Pelagic I. She complies, reports the wreckage belongs to the Skedar race, and returns to the Institute.
DataDyne then launches a strike team that storms the Carrington Institute, trying to destroy any evidence. Joanna defends the facility, earning recognition that secures her place in future missions. The game ends with the Institute preparing further investigations into dataDyne’s activities.
Edited by Maya Carter









