
Mr. Driller (2000). Play online
Game Info
- Platform
- Game Boy Color
- Genres
- Puzzle · Strategy
- Player Perspective
- Side view
- Developer Companies
- Namco
- Publishers
- Namco
- Release date
- 29 June 2000
- Languages
- 🇯🇵 Japanese
Summary
Mr. Driller on the Game Boy Color takes the arcade’s frantic puzzling and squeezes it into my pocket. The core loop is a mash‑up of Tetris line clearing and Boulder Dash drilling: I whack through multicolored blocks, hoping four of the same hue touch so they pop and spark chain reactions. Every millisecond counts because my oxygen gauge slowly drains, only to be topped up by the tiny air capsules drifting amid the rubble. Brown “X‑Blocks” add a nasty extra‑oxygen tax, turning careless digging into a quick death.
Despite the hardware limits, Go Shiina’s soundtrack still manages to beep in catchy loops that keep the pressure light. The title’s art, courtesy of Kaori Shinozaki, gives each stage a cute, neon‑kissed vibe that belies the cut‑throat timing. Famitsu gave it a solid 30/40, and it even earned a nod as a nominee for GameSpot’s “Best Puzzle Game” of 2000, though critics were split on the GBC performance. Still, I keep it in the back of my bag for any moment I need a burst of retro adrenaline.
Storyline
In Mr. Driller for the Game Boy Color, Susumu Hori—better known as Mr. Driller—takes on a frantic underground mission. He must drill through layers of colorful blocks, racing toward the bottom of each stage. Every descent is a race against time, as the falling blocks threaten to flood the city of Downtown. By clearing the path and reaching the stage’s core, he keeps the city from being swallowed by the relentless cascade of bricks.
Edited by Maya Carter






