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Cover art of Monster AG, Die

3.9 / 5

1 vote

Platform
Game Boy Color
Genres
Action
Developers
Vicarious Visions
Publishers
THQ
Release date
October 19, 2001

Summary

Monsters, Inc. landed on the Game Boy Color (and later the Game Boy Advance) just as the movie was still fresh in theaters, giving handheld fans a chance to chase the chaos of Monstropolis in their pockets. The platformer lets you bounce between the iconic doors, dodge the ever‑watchful security bots, and unleash a series of goofy scares that feel straight out of the film’s comic‑book vibe. Released in North America on October 26 2001 and rolling into Europe on February 1 2002, the game’s timing made it a perfect tie‑in for kids who wanted more than just the movie’s popcorn moments.

The experience is billed as a "roaring good time" – and it lives up to that promise with puzzle‑laden zones that demand both timing and a bit of strategic screaming. Each level feels like a miniature comic strip, with bright sprites and slap‑stick hazards that keep the action fresh while staying true to the goofy heart of the franchise.

Storyline

In Monster AG: Die on Game Boy Color, you race against time to get Boo back to her world before the CDA catches up with you. The frantic chase drives the whole adventure, pushing you to outsmart the relentless agency and reunite Boo with her realm.

Edited by Maya Carter

Game Screenshots

  • Screenshot 1 of Monster AG, Die

Multiplayer

Game modes
Single