
Asteroids
1999 Shoot 'em Up
Metal Walker turns every battle into a pinball‑style puzzle. In a top‑down arena I choose the direction and strength of my Metal Walker’s launch, trying to ricochet off walls or other walkers to chain hits on enemies in a single turn. The system rewards clever angles and timing, making each encounter feel like a miniature billiards match.
The battlefield is littered with items I can toss in before the clash. Capsules and healing kits boost or repair my walker, while offensive tools such as Napalm only activate when an opponent runs into them. Analyzers are especially handy—they record Scan Data from any walker that bounces into them, and the scrap metal earned after a fight can be spent with that data to forge new walkers or buy upgrades. Defeating foes grants experience and occasional loot, but a knockout costs half my collected scrap and forces a restart from the last save.
Outside combat, the game shifts to a top‑down overworld where I wander towns and dungeons. Most fights are random, and obstacles like water require a certain number of Cores to cross. I can only bring one Metal Walker at a time, and it trails me across the map. Defeating bosses yields Core Units, which let my walker evolve into stronger forms, expanding the roster of metallic companions.
Metal Walker is set in the late 21st Century after a mysterious, evolving metal called Core is discovered on a remote island. Military leaders tried to weaponize Core, but a catastrophic accident turned the island into a ruined wasteland known as the Rusted Land. The disaster also left the area littered with hostile robots called Metal Busters.
Fifty years later, the protagonist and his father, Tetsuo Kurama, have devoted their lives to hunting down lost Core Units scattered across the island. The game opens with a gang of Metal Busters ambushing them, separating the father from his son.
Now the young hero teams up with his own Metal Walker, Meta Ball, and sets out to rescue Tetsuo. Professor Hawk, Tetsuo’s employer, informs him that his father can be found wherever Core Units remain, prompting a quest across the Rusted Land to locate both the precious metal and the missing parent.
Edited by Maya Carter

1999 Shoot 'em Up

2000 Action

