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Game Info

Cover art of Grandia: Parallel Trippers
Platform
Game Boy Color
Genres
Role-Playing
Developers
Game Arts
Publishers
Hudson Soft
Release date
December 22, 2000

Summary

Grandia: Parallel Trippers brings the charm of the original Grandia to the Game Boy Color, swapping the 3‑D world for crisp 2‑D sprites while keeping the series’ signature battle feel. Exploration feels classic: you wander overhead maps, jump over pits, flip switches, and even enlist Pinky—a rotund, winged critter—to pull levers from afar, all while hunting hidden chests and secret items. Combat flips to a first‑person view where the Initiative Point Gauge still decides turn order, but actions are chosen from a deck of Synthesis Cards that can be combined for extra effects, giving the fights a collectible‑card twist. Every monster you defeat adds its data to an in‑game encyclopedia, turning each encounter into a bit of research. Though it never left Japan, the game’s down‑sampled Noriyuki Iwadare soundtrack and the promise of a portable Grandia experience earned it a modest fan following, even if reviewers noted it felt more like a Grandia‑themed side‑scroll than a true sequel.

Storyline

Grandia: Parallel Trippers follows Yuuhi, a young Japanese boy who suddenly finds himself whisked away from his everyday life. Along with his friends Mizuki and Shirou, he arrives in an alternate version of the Grandia world, a realm populated by familiar faces from the original game.

The player guides Yuuhi through a variety of environments, solving puzzles and battling foes while searching for his missing companions. As the trio reunites, they uncover clues that may lead them back to their own reality. The ultimate goal is to piece together a way home and return to the world they left behind.

Edited by Maya Carter

Game Screenshots

  • Screenshot 1 of Grandia: Parallel Trippers
  • Screenshot 2 of Grandia: Parallel Trippers
  • Screenshot 3 of Grandia: Parallel Trippers