Wizardry II: Llylgamyn no Isan
1990 Role-Playing
Godzilla: The Series rolls onto the Game Boy Color as a fast‑paced shooter that lets you command the iconic monster in a series of frantic battles. Crawfish Interactive handled the programming while Crave Entertainment took care of publishing, and the game hit shelves in 1999 as part of a twin‑release strategy for the handheld. What makes this title stand out is its role as a prequel to the later Godzilla The Series: Monster Wars, setting the stage for the monster‑versus‑monster action that follows. The handheld format squeezes a surprisingly deep combat system into the limited screen, rewarding quick reflexes and a love for classic kaiju chaos.
In Godzilla: The Series for the Game Boy Color, a giant electrically‑powered monster called The Crackler attacks New York City, prompting Godzilla to intervene. He defeats the creature after its creator finally confronts his own emotions.
Niko Tatopoulos contacts Major Anthony Hicks to order a cease‑fire on Godzilla, but Hicks reveals no such orders exist. Godzilla is chased by a helicopter and ends up on a remote island.
On the island he battles military vehicles and a swarm of giant mutant bees, eventually taking down their queen. H.E.A.T. continues to fight the remaining forces to trace the source of the attacks.
Further challenges include cyber‑flies, an enormous tank, and a mysterious tar‑covered beach linked to missing swimmers. Godzilla defeats a mutant giant squid and later confronts the Crustaceous Rex, which uses tar to immobilize him, but Godzilla overcomes the beast.
Cameron Winter admits he orchestrated the military assaults using Solstice Technologies and a control device; N.I.G.E.L. dismantles the machine. Godzilla then destroys upgraded Solstice helicopters, tanks, and the Solstice Industries facility before returning with H.E.A.T. to New York City.
Edited by Maya Carter
1990 Role-Playing

1999 Vehicular Combat

2000 Role-Playing
