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Game Info

Cover art of Get Mushi Club: Minna no Konchuu Daizukan
Platform
Game Boy Color
Genres
Adventure
Publishers
Jaleco
Release date
August 13, 1999

Summary

Get Mushi Club: Minna no Konchuu Daizukan (often just called Get Mushi Club) turns the Game Boy Color into a pocket field guide for real‑world insects. Using a magnifying‑glass cursor you scan forests, rice paddies, streams and flower beds on the map, then switch to a handful of tools—hand, net, tweezers, suction tube or bark‑peeling—depending on the critter you’ve spotted. Each capture triggers a subtle vibration from the cartridge’s built‑in motor, a tactile reminder that you’ve actually “caught” something. Time in the game runs fast: one real second equals one in‑game minute, with the day stretching from 7 AM to 9 PM. As the clock ticks, the environment shifts from morning to dusk to night, opening up different species and encouraging you to plan your outings. You can even nudge the on‑screen clock forward if you’re eager to chase a nocturnal beetle. The title boasts a whopping 310 insect entries, but the ending arrives once you’ve documented 200 of them. All your finds are logged in an on‑screen encyclopedia and can be swapped with friends via the link cable, turning the handheld into a tiny collector’s club. A printed mini‑book included with the cartridge offers real‑world facts, bridging the gap between game and nature study. Despite the 30‑day deadline whispered at the start, the game never penalises you for lingering, letting you savor the slow, methodical hunt. It’s a charming blend of adventure, education and tactile feedback that still feels fresh for anyone who loves a good bug‑watching challenge.

Storyline

Get Mushi Club: Minna no Konchuu Daizukan (often just called Get Mushi Club) follows a teenage boy who, while pondering a teacher’s lecture about insects, is whisked away by a fairy named Lily into a lush, other‑worldly realm where the air hums with insect song. Lily tells him that if he can capture 200 different insect species within 30 days, he’ll be allowed to return home. Having never seen or touched a bug before, the boy receives a set of collecting tools from Lily and sets out on an urgent insect‑hunting quest.

Along the way he meets a cast of quirky locals: Wako and Moe, two kind girls in a flower field; Junichi Nakata, a boy who looks after him, and Junichi’s father, Hajime, who later opens a shop and supplies boots and a lamp. Other characters include Yuta Kazami, a swamp‑dwelling boy who initially blocks the path; Jin'ya Fujisaki, a forest youngster dubbed a "big‑kid"; Torahiko Miyagi, a sand‑area officer who watches over the hero; Yuki Suou, a stream girl who first shuts herself off and cannot see Lily; and the elder Genkai, the keeper of the world’s insect balance who ultimately holds the power to send the protagonist back.

Edited by Maya Carter

Game Screenshots

  • Screenshot 1 of Get Mushi Club: Minna no Konchuu Daizukan