
Star Ocean: Blue Sphere
2001 Role-Playing
Earthworm Jim: Menace 2 the Galaxy drops the worm‑hero back onto the Game Boy Color for a twelve‑stage, side‑scrolling romp packed with guns, coins and a few nostalgic nods. I can swap between a standard blaster, a plasma gun, a machine gun and a rocket launcher, while Snott shows up for a high‑jump boost and a temporary rocket lets Jim fly across tricky gaps. Every two levels culminates in a boss battle that pulls in familiar faces like Bob the Killer Goldfish, Evil the Cat and even an evil version of Jim himself. The GBC exclusive "Happiness" level only unlocks after finishing the game, rewarding players who stick around. Critics were split – IGN and Nintendo Power gave it a modest 6‑ish, calling the coin‑collecting grind frustrating and noting the loss of Jim’s classic whip attack, while AllGame called the experience more chore than charm.
In Earthworm Jim: Menace 2 the Galaxy, Jim’s evil twin, Evil Jim, returns from the animated series to wreak havoc across the galaxy. He has stolen the Inter‑Dimensional Transporter‑of‑Doom, a doomsday teleporter he intends to sell to the highest bidder. Our worm hero must hop between a string of diverse worlds to track down the device and stop his doppelgänger. The quest pits Jim against many of his classic adversaries.
Every two levels culminate in a boss showdown that pulls in villains from earlier games and the TV show. Players will battle Bob the Killer Goldfish, Evil the Cat and his sidekick Henchrat, the grotesque Queen Slug‑for‑a‑Butt, and finally Evil Jim himself. These encounters keep the action fresh while honoring the series’ quirky humor. The game’s structure blends platforming with a nostalgic roster of foes.
Edited by Maya Carter

2001 Role-Playing

1999 Adventure

2000 Action

1999 Action