Dragon Warrior III (2000). Play online

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Game Info

Dragon Warrior III Cover Art

Not rated

Platform
Game Boy Color
Genres
Role-Playing
Player Perspective
Top-down
Developer Companies
Tose
Publishers
Enix
Release date
8 December 2000

Summary

Dragon Warrior III on the Game Boy Color isn’t just a port; it’s a massive 32 Mb cartridge that feels like a handheld RPG with console ambition. The North American version even earned a “Teen” rating because the new translation kept a few adult jokes that fans loved, and Enix gave the box an anime‑style art overhaul. Gameplay got a fresh breath: a day‑night cycle changes town and monster encounters, while a bag system lets you “Tidy Item” and “Tidy Bag” to keep inventory tidy, and a “Full HP” command auto‑heals your party.

Class switching became more strategic. You still start as the Hero, but at level 20 you can visit the temple of Dhama to rebirth a character, losing half the stats and resetting to level 1 while keeping spells and a new personality trait. The GBC added a Thief class, renamed the Warrior, and turned the Goof‑Off into a Jester that can also switch classes.

The personality mechanic hinges on five magical seeds chosen at creation, influencing growth rates and even allowing temporary tweaks with accessories. Collect hidden Mini Medals and Monster Medals via a link‑cable, then trade or spend them for gear, and enjoy a board‑game‑style side quest called “Treasures and Trapdoors.” Two bonus dungeons appear after the main quest, and the graphics, monster sprites, and battle animations got a noticeable upgrade, borrowing the lively feel of later console entries.

Storyline

Dragon Quest III opens in the castle town of Aliahan, a medieval‑style hub of knights and magicians. The hero, the son or daughter of the legendary Ortega, is summoned on their sixteenth birthday by the king to stop the fiend Baramos, a threat Ortega failed to defeat. After recruiting up to three companions, the party explores caves, ruins and castles while gathering the last two of three keys needed to unlock the world’s doors.

The journey takes the party across lands that echo real‑world cultures: Romaly (Rome), Portoga (Portugal), Assaram (near present‑day Iraq), Jipang (Japan) and a New Town in eastern North America that stages a revolution. Key events include rescuing two townspeople in Baharata from Kandar, retrieving Romaly’s crown, trading Black Pepper for a ship at Portoga, and using the ship to obtain the Final Key and six mystical orbs that revive the legendary bird Ramia. Ramia carries the heroes to Baramos’s mountain‑surrounded castle, where they defeat him.

Zoma, Baramos’s master, then emerges, opening a pit to the Dark World—Alefgard, the setting of the earlier games. The hero gathers the Sun Stone, Rain Staff, Sacred Amulet and other artifacts, builds the Rainbow Bridge, and confronts Zoma in his castle. After a final battle, Zoma is slain, Alefgard is freed, and the hero earns the title Erdrick. In the HD‑2D remake’s post‑credit scene, the Dragon Queen’s High Priest reveals himself as Hargon.

Edited by Maya Carter

Game Screenshots

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Game Artworks

  • Dragon Warrior III Artwork 1
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Alternative Titles

  • Dragon Quest III Alternative