
Play Dragon Quest Monsters - Terry no Wonderland Online
Game Info
- Platform
- Game Boy Color
- Genres
- Role-Playing
- Developers
- Enix · Tose
- Publishers
- Eidos Interactive
- Release date
- January 27, 2000
Summary
Dragon Quest Monsters – Terry no Wonderland, known in the West as Dragon Warrior Monsters, surprised me with a depth that feels more like a hobby than a handheld RPG. Instead of catching creatures with a ball, you coax them with meat after a random battle, and the real magic begins when you start breeding. Over 200 monsters populate the Great Tree, each with up to eight learnable skills that you can swap as they grow. The game even lets you link two Game Boys to trade or battle your creations.
The Monster Farm works like a tiny sanctuary: you can keep 19 awake and 19 asleep monsters at once, and sleeping monsters retain their wilderness level while staying level‑locked. An awake monster’s wilderness level drops as you train it, making it more eager to fight, whereas a wild‑looking monster stays eager if left awake. You can drop off excess monsters, put them to sleep, or even let them wander the farm to keep the roster flexible. This system gives you constant control over who’s ready for the next challenge.
The arena ranks start at G and climb all the way to the coveted S rank, each tier demanding three consecutive victories before the next gate opens. Tiny medals scattered across the worlds can be handed to the mysterious king of the Great Tree, who rewards you with rare monster eggs. Occasionally, foreign masters appear in other worlds, offering battles that can net you new allies if you bribe them with meat. Hidden gates, like the one behind the library that opens after befriending 100 monsters, keep exploration rewarding.
After you clear Class F, the Shrine of Starry Night unlocks breeding for any monster level 10 or higher, requiring one male and one female. The resulting egg inherits skills and stats from both parents, and a plus number indicates how much stronger the offspring will be—higher pluses also raise the monster’s maximum level. An Egg Evaluator lets you check or even change the gender for a modest fee that scales with the plus. Because bred monsters far outclass wild catches, mastering the breeding tree is practically mandatory to finish the game.
In Japan the title sold 2.35 million copies, becoming the fourth‑best seller of 1998, while the North American release moved about 60 000 units by early 2000. Critics praised its rock‑solid gameplay, noting that the breeding depth gave it an edge over Pokémon’s simpler capture system. GameSpot highlighted the visuals and music, IGN called the monster roster “better” than its rivals, and RPGFan lauded the sheer variety of 215 creatures. Even reviewers who missed the “cutesy” factor agreed that the game’s strategic depth makes it a standout handheld experience.
Storyline
Dragon Quest Monsters - Terry no Wonderland (often called Terry's Wonderland) is set in the days before Dragon Quest VI, when Terry and his sister Milly are still children. One night a strange monster snatches Milly away, and shortly after another creature appears, claiming the evil Warubou is behind the kidnapping. The new monster introduces himself as Watabou and urges Terry to travel to the Kingdom of GreatTree to rescue his sister. There, Terry meets the king and receives Slib the slime, his first monster companion, and learns that winning the Monster Trainer’s Starry Night Tournament will grant him a wish. Determined, he explores numerous monster dungeons, trains a growing team, and battles toward the tournament in hopes of becoming the world’s most powerful monster master and saving Milly.
Edited by Maya Carter




