
Play Dragon Quest I & II Online
Game Info
- Platform
- Game Boy Color
- Genres
- Adventure · Role-Playing
- Developers
- Chunsoft
- Publishers
- Enix Corporation · Nintendo
- Release date
- September 23, 1999
Summary
The Game Boy Color compilation known as Dragon Warrior I & II (officially Dragon Quest I & II) arrived in Japan on September 23, 1999 and hit North America a year later, thanks to a partnership between Tose and Enix. This version drops the old pseudo‑Elizabethan English in favor of a cleaner translation, even swapping names like "Dragonlord" for "DracoLord" and "Erdrick" for "Loto". New conveniences such as a true quick‑save that works anywhere outside combat, a gold‑storage option, and a streamlined menu make the classic RPGs feel surprisingly modern, while monsters now hand out more experience and gold to speed up progression. Critics took note: IGN and Nintendo Power each scored it 8/10, GameSpot praised its sound and the joy of playing both titles back‑to‑back with a 9.6/10, and the overall GameRankings average sits at 82%. Awards followed, with GameSpot and RPGamer naming it Game Boy Color Game of the Year, and reviewers like Derek Cavin highlighting its bright visuals despite a brief, occasionally repetitive adventure.
Storyline
The kingdom of Alefgard once basked in the light of the Ball of Light, a relic given by the legendary warrior Erdrick to King Lorik after Erdrick vanquished a great evil. A reclusive dragon, later known as the Dragonlord, stole the Ball, turning the land into poisonous marshes and razed towns with his draconic army. The darkness persisted until the prophecy of the sage Mahetta foretold that a descendant of Erdrick would rise to reclaim the light.
In the Game Boy Color remake titled Dragon Warrior I & II (officially Dragon Quest I & II), the player arrives at Tantegel Castle as a weapon‑less stranger during King Lorik XVI’s reign. After learning that the Dragonlord has captured Princess Gwaelin and taken the Ball of Light to Charlock Castle, the hero follows clues on an ancient tablet, gathers relics, and builds a magical bridge to confront the dragon.
When the final confrontation arrives, the hero can either submit to the Dragonlord—ending the game in a bad dream—or battle him. Defeating the Dragonlord restores the Ball of Light, purges Alefgard of monsters, and frees the kingdom. The hero declines the king’s reward, sets out with Princess Gwaelin, and his journey paves the way for the events of Dragon Quest II.
Edited by Maya Carter




