
Play Dragon Ball Z - Guerreros de Leyenda Online
Game Info
- Platform
- Game Boy Color
- Genres
- Strategy
- Developers
- Flight-Plan
- Publishers
- Banpresto Co., Ltd.
- Release date
- August 9, 2002
Summary
Dragon Ball Z: Legendary Super Warriors (often just called Legendary Super Warriors) turns the classic fighting formula into a strategic card duel on the Game Boy Color. Every battle is fought with a 20‑card deck drawn from a pool of 125 attack, support and defense cards, and each character brings four unique stats—HP, Strength, Ki and Speed—that shape how those cards perform. Speed is the hidden defensive engine, dictating whether you’re in an attack or defense phase and even letting you flip the phase mid‑fight with the right support cards. Strength fuels melee damage, Ki powers beam attacks, and HP simply measures how long you can stay in the fray. You can level a character up to four times for permanent boosts, or swing a support card for a temporary edge. Before each encounter you assemble your deck, then the battle splits into an attack phase—where you build up card‑cost points with basic melee moves, command cards and Gather‑Power cards—and a defense phase, where you spend those points on shields, guards or positional moves. Each fighter also has a “limit deck” of up to three (or two) cards that stay active once you trigger Gather‑Power, adding a layer of long‑term strategy. The game offers a story mode with 30 battles plus two hidden ones, an endless Battle Mode that pits you against wave after wave for experience and rare cards, and a multiplayer option for trading and dueling. The second playthrough unlocks villains, rewarding players who master the card mechanics with fresh fighters and new strategies.
Storyline
Dragon Ball Z - Guerreros de Leyenda takes players on a chronological ride through the series, starting with the Saiyan Saga and continuing all the way to the end of the Buu Saga. The game also adds two bonus storylines that explore Future Trunks’s alternate timeline, giving fans a glimpse beyond the main plot. Between each fight, the story mode is presented with character portraits and text bubbles, keeping the narrative clear and engaging. Every tenth battle pits you against a major saga boss—first Frieza, then Cell, and finally the kid version of Buu—providing a regular rhythm of challenge and payoff.
Edited by Maya Carter




