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Cover art of Donkey Kong Country

4.2 / 5

6 votes

Platform
Game Boy Color
Genres
Platformer
Player Perspective
Side view
Developers
Rare
Publishers
Nintendo · Gradiente
Release date
November 17, 2000
Languages
🇩🇪 German · 🇬🇧 🇺🇸 English · 🇪🇸 🇲🇽 Spanish · 🇫🇷 French · 🇮🇹 Italian

Summary

The Game Boy Color version of Donkey Kong Country packs the classic side‑scrolling adventure into a handheld, re‑using graphics and audio from the Donkey Kong Land series while slipping in a brand‑new level and a redesigned stage. It also adds two minigames, multiplayer via the Game Link Cable, and even Game Boy Printer support, giving the portable title a few extra tricks beyond a straight port.

Players still explore 40 varied levels—jungle, underwater, caves, mines, mountains and factories—by hopping between platforms, riding minecarts, blasting out of barrel‑shaped cannons, and swinging on ropes. Donkey and Diddy can be swapped at any time: Donkey’s brute strength makes him better at smashing enemies, while Diddy’s speed lets him zip through tighter spots. Both can run, jump, roll, pick up and throw objects, and even slap the terrain for hidden items.

A roster of animal buddies—Rambi the rhino, Enguarde the swordfish, Squawks the lantern‑carrying parrot, Expresso the ostrich, and Winky the high‑jumping frog—adds special abilities and secret routes. Collecting bananas, K‑O‑N‑G letters, balloons or animal tokens rewards extra lives, and bonus stages hidden throughout the map boost the completion percentage toward a 101 % ending.

Critics praised the GBC version for preserving the original’s visual charm despite the hardware’s limits, and it earned runner‑up spots in GameSpot’s Best Game Boy Color and Best Platform Game categories. The Academy of Interactive Arts & Sciences even nominated it for a Console Family award, and the game ultimately sold 2.19 million copies worldwide.

Storyline

Donkey Kong Country (Game Boy Color) opens on a stormy night when Diddy Kong is left in charge of Donkey Kong’s prized banana hoard as part of his hero‑training. While Diddy watches over the bananas, King K. Rool and his Kremling minions break in, tossing ropes and sending two Kritters after the young Kong. Diddy fends off the Kritters but is overwhelmed by a larger Kremling called Krusha, who seals him inside a barrel and tosses him away. Cranky Kong rushes to the treehouse, wakes Donkey Kong, and points him toward the Banana Cave, warning him of the theft. Infuriated, Donkey Kong vows to hunt every corner of the island and reclaim the stolen bananas from King K. Rool and his army of Kremlings.

Edited by Maya Carter

Game Videos

Game Screenshots

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Game Artworks

  • Artwork 1 of Donkey Kong Country
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Multiplayer

Game modes
Single

Alternative Titles

  • Rumble in the Jungle Old
  • Monkey Mayhem Old
  • Donkey Kong and the Golden Bananas Old
  • DKC Short