Play Disney's Donald Duck: Goin' Quackers Online

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Game Info

Cover art of Disney's Donald Duck: Goin' Quackers
Platform
Game Boy Color
Genres
Action · Platformer
Player Perspective
Side view
Developers
Ubi Soft Studios SRL
Publishers
Ubisoft Entertainment · Gradiente
Release date
October 19, 2000
Languages
🇩🇪 German · 🇬🇧 🇺🇸 English · 🇪🇸 🇲🇽 Spanish · 🇫🇷 French · 🇮🇹 Italian

Summary

Donald Duck: Goin' Quackers (known in Europe as Donald Duck: Quack Attack) turns the classic Disney hero into a side‑scrolling platformer that leans heavily on the teleporter gimmick. Gyro Gearloose’s unfinished device flings Donald across twenty‑four levels split into four themed warp rooms—Duckie Mountain, Duckburg, Magica DeSpell’s Manor, and Merlock’s Temple—each ending with a boss showdown. Along the way you collect blueprint fragments, rescue Daisy Duck, and can unlock quirky outfits that change Donald’s idle animations, like snapping photos when he’s dressed like a tourist.

The Game Boy Color version strips out the 3D segments of its console cousins, delivering a pure 2D experience reminiscent of Ubisoft’s original Rayman, complete with smooth character motions and richly detailed backgrounds that reviewers called "stunning." Daniel Masson’s soundtrack anchors the adventure, mixing original tracks with downgraded versions of the PC/Dreamcast tunes. Bonus stages add a dash of variety, letting you outrun a bear, a Beagle Boys’ truck, a ghost hand, or even a rolling statue head.

Gameplay is forgiving: you start with four lives, each life granting two hits— the first makes Donald go berserk and fling enemies, the second costs a life. While the game’s short length and low difficulty earned it mixed reviews, its charm, music, and visual polish make it a solid pick for younger players or anyone looking for a nostalgic, bite‑sized Disney platformer.

Storyline

Disney's Donald Duck: Goin' Quackers opens with Donald, his rival Gladstone Gander, and inventor Gyro Gearloose watching TV reporter Daisy Duck uncover a mysterious, mechanized Aztec‑themed temple ruin belonging to the evil magician Merlock near a volcano. As Daisy narrates the discovery, Merlock kidnaps her, prompting a race between Donald and Gladstone.

Armed with Gyro's new "Tubal Teleport System," Donald must plant antennas to boost its weak signal and reach Merlock's lair. Along the way he competes with Gladstone, undoes Merlock's spells on Huey, Dewey and Louie's toys, and battles bosses such as the Beagle Boys and Magica De Spell.

In the climax, Donald locates Merlock, defeats the sorcerer and rescues Daisy. The temple collapses, but Gyro teleports the trio back to his lab, where Daisy rewards Donald with a kiss.

Edited by Maya Carter

Game Screenshots

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Multiplayer

Game modes
Single

Alternative Titles

  • Disney's Donald Duck: Goin'*! "Qu@ckers" Stylized
  • Donald Duck: Goin'*! "Qu@ckers" Alternative
  • Donald Duck: Goin' Quackers Alternative
  • Disney's Donald Duck: Quack Attack Alternative