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Game Info

Cover art of Croc

3.9 / 5

4 votes

Platform
Game Boy Color
Genres
Platformer
Developers
Virtucraft
Publishers
THQ
Release date
June 6, 2000

Summary

Croc on the Game Boy Color turns the original 3D platformer into a tight 2‑D side‑scroller that feels right at home on a handheld. You guide the green crocodile with the D‑pad, jump with A and run with B, while his tail‑whip and downward smash let you clear enemies, break crates, and ring the gong that ends each stage.

The game spreads across 30 bite‑sized levels that range from lush jungles to icy caverns and a looming castle. Crystals act as health and turn into extra lives at 100, while hidden hearts and breakable crates pepper the routes. Each stage hides three Gobbos and a set of multicolored letters spelling “bonus”; collect them all and a door opens to a themed minigame—slider puzzles, a whack‑a‑mole style tapper, a bowl‑catch challenge, or a slot‑machine spin.

Finishing every Gobbo before a boss unlocks a secret room with a jigsaw piece, and gathering all pieces lets you replay the world’s minigames at leisure. The blend of classic platforming, treasure hunting, and quirky side games gives Croc a surprisingly deep replay value for a Game Boy Color cartridge.

Storyline

Croc on Game Boy Color follows the titular crocodile on a daring rescue mission. The hero must save the Gobbos, a race of furry creatures, from the evil Baron Dante.
Throughout the handheld adventure, Croc traverses varied levels, confronting traps and enemies set by the baron. His ultimate goal is to free the Gobbos and thwart Dante’s plans.

Edited by Maya Carter

Game Videos

Game Screenshots

  • Screenshot 1 of Croc
  • Screenshot 2 of Croc
  • Screenshot 3 of Croc